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Featured
SFM Poster: Watch out Bud by PatrickJr
SFM Poster: Rick Grimes by PatrickJr
SFM Poster: Merry Smissmas by PatrickJr
SFM Video: The Knife by PatrickJr
Scout
Too Many Cake Riddles (Render) by GmodViolet-GV
Too Many Cake Riddles by GmodViolet-GV
where no one goes by bdehkte
Damsel by bdehkte
Soldier
USA vs UK by eidont48
Stage 1 V.A.C Soldier by GmodViolet-GV
Weird Soldier by GmodViolet-GV
Mutated Burga by GmodViolet-GV
Pyro
Flint by GmodViolet-GV
Bruiser by GmodViolet-GV
Burning Love In Hell by eidont48
Cinder by GmodViolet-GV
Demoman
Demoman And Homer by eidont48
Melonman (2) by GmodViolet-GV
Deemomeeng (Big Headed) by GmodViolet-GV
Deemomeeng by GmodViolet-GV
Heavy
The Omen by GmodViolet-GV
Heavy Makes A Friend by eidont48
TF2 Freak Biography: Mussel,Mussel is a GRN Heavy TF2 Freak created by the YouTube user ToxicHolyGrenade. His theme is Dragon Ball Z OST - Controlled Rage. CREATION: October 18th, 2017 DEBUT: TBA TYPE: Demigod ALIGNMENT: Lawful Good ATTITUDE: Serious, Challenging POWERS AND ABILITIES (List) NOTE: Powers with an asterisk beside them are applicant abilities that possibly come with the said power, while the ones with double to trio (and over) asterisks are pretty much the same thing. Absolute Strength *Absolute Leap *Absolute Strike *Impale **Defense Break *Physical Force Immunity *One Hit Kill **Death Inducement *Razor Hand & Foot *Shockwave Clap *Shockwave Stomp *Space-Time Slicing **Absolute Attack **Omnipresential Attack *Strength Combat **Strength Concentration *Vibration Emission **Internal Rupturing ***Pain Inducement Peak Human Intelligence Tranquil Fury Semi-Immortality Superhuman Stamina OCCUPATION: Demigod of Strength ALLIES: Haste, Good Freaks RIVALS: Evil Freaks. APPEARANCE: Mussel wears the Indubitably Green Heavy-Weight Champ, the Bone-Cut Belt, and the Yuri's Revenge. What's more, he lacks the bandolier that all Heavies carry around. PERSONALITY AND BEHAVIOUR: Mussel is half-human, and half-god, and he is the embodiment of strength. Alongside his partner named Haste, he is on an eternal mission to keep the TF2 Freak world safe from evil, but he also uses his strength as a tool rather than a weapon. For instance, if he's given an objective from anyone, he's more than willing to help. He may be strict and law abiding, but he's a rather fair individual. He's always shown with a serious look on his face and he's rarely seen smiling. During fighting, he's not only confident in his power like Haste does, but he's also quite challenging to his enemies. But on top of that, he never underestimates his enemies due to the fact he's aware that arrogance is an utter downfall, which is what Haste usually does while in battle. POWERS AND ABILITIES: Being a Demigod, he's semi-immortal, meaning he's not able to age. Unlike regular Immortality, where a person also regenerates from damage, Semi-Immortality doesn't give him the sub-power to self-heal much quicker, making this power useless when it comes to combat. He also has peak human level of intelligence, meaning he can come up with strategic plans and pacifism skills with ease, as well as think much quickly, and among others. Possessing a superhuman level of stamina, he's able to fight, and especially work longer for roughly several days straight before showing signs of any fatigue symptoms. Last but not least, his signature power is Absolute Strength. Like Haste, the amount of strength he possesses is surprisingly infinite, allowing him to go toe to toe with all TF2 Freaks in the world without any limit. He's able to kill or destroy absolutely anything in his path, including those with regular to Absolute Invulnerability, lift or level buildings of all different sizes, brutally pummel high to top ranking Freaks with little effort, destroy space-time anomalies with his strikes alone, distort the very fabric of reality with his bear hands, kill all durable Freaks in one single hit, jump incredible distances to get to locations faster, etc. What's more, his shockwave claps are powerful enough to blow away and damage everything, such as boxes/crates, glass, walls of bricks and wood, people, and possibly more.,Absolute Strength,Shockwave Clap FAULTS AND WEAKNESSES: As of explained before, being semi-immortal, isn't useful when it comes to combat, meaning he can be still affected what mortals are vulnerable to, such as disease, and also death. While his stamina is incredible, Mussel's strength devours a huge chunk of it, thus making him tire out in no time when he isn't too careful. On the other hand, his peak human level of intelligence doesn't give him the ability to outsmart those of Supernatural Intelligence, except for psychological tactics alone. Despite having strength that is immeasurable and overwhelming in power, his level of strength is extremely hard to control and adjust to, even if he doesn't want to accidentally hit something. Lastly, the most biggest weakness he has by far is the inability to take damage. For example, if a missile hits him, he will die instantly. TRIVIA: Mussel is directly inspired by the Transcendent Metahuman named Saitama from the anime show, One Punch Man, but except Mussel is much more limited. He's also partly inspired by Hercules, who is another Demigod, but from Greek Mythology. His name is a combination of the word Muscle and the name, Russell. In return, the idea was born into Mussel in favour as an original combination name. WHAT YOU'LL NEED 1. His model can be downloaded; here. For the duplication to build him faster, it can be downloaded; here. 2. As for the items his wearing, the TF2 Hat Painter Tool can be downloaded; here. DEVIATIONS (IMPORTANT!: You are free to use him in your own deviations, as long as I give you permission to use him, and as long as you make sure you use him correctly. Same goes if I am willing to request someone else to use the character in question.) Mussel (By Th3M4nW1thN0N4m3) VIDEOS (IMPORTANT!: You are free to use him in either SFM/Garry's Mod animation videos, as long as I give you permission to use him, and as long as you make sure you use him correctly. Same goes if I am willing to request someone else to use the character in question.)#garrysmod #gmod #teamfortress2 #tf2 #oc #freak #tf2freak #tf2freakshow #biography #characterbiography #freakbiography #tf2freakbiography #mussel #heavy #heavytf2freak #GRN #GRNTeam #hero #nearpuregood #boyishboy #glasscannon #lawfulgood #demigod #halfgod #halfdeity #blackbottomwear #trousers #tshirt #beard #lightskinnedmale #lightskin #bald #greentopwear #absolutestrength #infinitestrength #peakhumanintelligence #tranquilfury #semiimmortality #absolutelongevity #infinitelongevity #agelessness #shockwaveclap #superhumanstamina #beyondenhancedstamina #painiscupcake #serious #determined
Houston's Heavy by GmodViolet-GV
Engineer
Stage 1 V.A.C Engineer by GmodViolet-GV
Houston's Engineer by GmodViolet-GV
Engina by GmodViolet-GV
Kickass Engineer by GmodViolet-GV
Medic
TF2 Freak Biography: Grinder,"I'm sending you back to the deepest pits of Hell, demonic scum!" -Grinder, facing Demonator. Grinder is a RED Casual Medic TF2Sona Freak of the YouTube user ToxicHolyGrenade. His battle theme is The Enigma TNG - Kill the Narcissists. CREATION: June 20th, 2016 DEBUT: TBA TYPE: Arkosios ALIGNMENT: Neutral Good ATTITUDE: Optimistic, Serious, Harsh (Occasionally), and Kind-Hearted POWERS AND ABILITIES (List) NOTE: Powers with an asterisk beside them are applicant abilities that possibly come with the said power, while the ones with double to trio (and over) asterisks are pretty much the same thing. Absolute Stamina *Overexertion Immunity Flawless Restoration Beam Emission *Conversion Negation *Empathic Healing *Healing **Curing **Cellular Activation **Internal Bodily Cleansing **Regrowth *Memory Restoration *Mental Healing *Physical Restoration **Form Restoration **Object Repairing **Weapon Regeneration *Power Restoration *Resurrection *Soul Healing *Soul Restoration Absolute Restoration *Absolute Recreation *Reality Restoration *Space-Time Restoration *Power Restoration *Event Negation *Omni-Healing **Body Recreation ***Attribute Manipulation ***Creation ***Healing ***Organ Relocation **Memory Restoration **Flawless Restoration ***Empathic Healing ***Healing ****Cellular Activation ****Regrowth ***Curing ****Conversion Negation ***Memory Restoration **Error Reparation ***Object Repairing ***Internal Bodily Cleansing **Physical Restoration **Environmental Purification ***Cleanliness Manipulation ****Cleanliness Inducement *****Sanatization ****Disinfectant Manipulation ****Freshness Manipulation *****Freshness Inducement ****Health Manipulation ****Oxygen Manipulation ****Refining **Form Restoration *Boundary Restoration *Concept Disrupter *Meta Resurrection **Absolute Life Inducement ***Sentience Inducement **Infinite Resurrection **Mass Resurrection ***Extinction Reversal *Origin Destroyer *Omnicounter *Restoration Absolute Intelligence *Accelerated Perception *Accelerated Thought Process **Enhanced Reading **Instant Learning *Causality Perception **Attack Prediction **Destiny Perception *Encyclopedic Knowledge **Instilled Knowledge *Hypercognition **Body Language Analysis **Omnilingualism **Tactical Genius *Intuitive Perception **Lie Detection *Maximum Brain Capacity *Maximum Concentration Capacity *Panmnesia **Memory Manipulation Immunity *Parallel Processing **Computer Perception ***Photographic Deduction **Hyper Mind ***Adoptive Muscle Memory ***Indexing ***Numerical Precision ***Scientific Perception ***Scientific Prowess Meta Teleportation *Absolute Access **Domain Traveling ***Dimensional Independence ****Subspace Travel *Coincidence Resistance *Conscious Spatial Awareness **Spatial Expansion *Omnilock **Reality Anchoring *Planeswalking **Alternate Reality Traveling **Dimensional Travel Holy Hell-Fire Manipulation *Combustion Inducement *Holy-Hell Fire Negation *Holy-Hell Fire Generation **Holy-Hell Fire Blast *Holy-Hell Fire Attacks **Holy-Hell Fire Ball Projection ***Concussive Force ****Pain Inducement **Holy-Hell Fire Beam Emission ***Combustion Inducement ***Disintegration ***Destruction **Holy-Hell Fire Bolt Projection **Holy-Hell Fire Bomb Generation **Holy-Hell Fire Breath **Holy-Hell Fire Pillar Projection **Holy-Hell Fire Spike Projection **Holy-Hell Fire Stream Projection *Incineration *Holy-Hell Fire Breath *Holy-Hell Fire Constructs **Barriers ***Shield Construction ***Wall Generation *Quantity Manipulation Holy Hell-Water Manipulation *Binding *Holy-Hell Water Ball Projection *Holy-Hell Water Generation *Holy-Hell Water Attacks **Holy-Hell Water Ball Projection **Holy-Hell Water Beam Projection **Holy-Hell Water Bolt Projection **Holy-Hell Water Bomb Generation **Holy-Hell Water Breath **Holy-Hell Water Pillar Projection **Holy-Hell Water Spike Projection **Holy-Hell Water Stream Projection *Pain Inducement *Holy-Hell Water Constructs **Barriers ***Shield Construction ***Wall Generation *Soul Mutilation *Quantity Manipulation Holy-Hell Lightning Manipulation *Incineration *Damage Amplification *Destruction *Electricity Attacks **Holy-Hell Lightning Ball Projection **Holy-Hell Lightning Beam Projection **Holy-Hell Lightning Bolt Projection **Holy-Hell Lightning Bomb Generation **Holy-Hell Lightning Breath **Holy-Hell Lightning Pillar Projection **Holy-Hell Lightning Spike Projection **Holy-Hell Lightning Stream Projection **Reflective Attacks *Holy-Hell Lightning Generation *Electricity Negation *Pain Inducement *Soul Mutilation *Quantity Manipulation Hybrid Vitality Enhanced Regeneration *Contaminant Immunity *Disease Immunity *Regrowth **Limb Regrowth **Tooth Regrowth Fear Inducement Glowing Eyes (Only when he gets angry or viscous). Mentifery *Cycle Manipulation **Anti-Energy Manipulation ***Energy Erasure **Destiny Manipulation ***Action Inducement **Existential Plane Manipulation ***Akashic Plane Manipulation ***Astral Plane Manipulation ****Astral Manipulation ****Astral Attacks ****Astral Constructs ****Astral Projection ****Astral Suggestion ****Astral Trapping *****Anti-Psychic Presence ******Psionic Drain ******Psychic Immunity ******Telekinesis Immunity ****Psychic Energy Manipulation *****Psionic Augmentation *****Psionic Detection *****Psychic Energy Containment ***Buddhaic Plane Manipulation ****Mind's Eye ***Causal Plane Manipulation ****Chrono Vision ****Temporal Telepathy ****Memory World Creation *****Dimension Creation *****Experience Mimicry ******Memory Reliving ******Memory Replication *****Experience Sharing *****Memory Implantation ******Personality Alteration ******Phobia Creation ***Mental Plane Manipulation ***Messianic Plane Manipulation ****Conceptual Music *****Artistic Creation ******Singing Creation ****Emotion Manipulation *****Addictive Contentment *****Emotion Augmentation *****Emotion Focusing *****Emotion Inducement *****Emotion Inversion *****Emotion Locking *****Emotion Negation *****Empathic Energy Conversion **Meta Event Manipulation ***Butterfly Effect ****Destabilization *****Disruption ******Atomic Dissociation *******Atomic Cancellation ********Resurrection Negation ********Total Event Collapse *********Dimension Destruction *********Reality Sundering **********Boundary Manipulation ***********Balance ***********Boundary Perception ************Field Perception *************Air Current Sense ***********Boundary Removal ***********Boundary Restoration ***********Opposites Shuffling ************Balanced Aspect Manifestation ***********Probabilistic Equilibrium **********Electric Field Negation **********Meta Space-Time Absorption **********Phenomenon Elimination ***********Concept Destruction ***********Possibility Reconstruction ************Insanity Inducement ************Probability Creation *************Consequence Creation *************Path Making **************Immortality Bestowal ***********Stability Manipulation ************Earthquake Generation *************Fissure Creation ************Erosion Manipulation *************Granulation ************Fortitude Weakening *************Disassembly *************Intangibility **************Attack Ignoring **************Status Lock **************Target Lock Disruption *************Melting **************Ice Melting ************Layer Reinforcement ************Corporealization *************Intangibility Cancellation ************Stabilization *************Antimatter Stabilization *************Disaster Negation **************Weather Negation *************Entropy Stopping *************Equilibrium Manipulation *************Molecular Immobilization **************Inanimation **************Speed Cancellation ***Domino Effect ****Chaos Manipulation *****Chaos Attacks ******Chaos Ball Projection *******Concussive Force ********Pain Inducement ******Chaos Beam Emission *****Chaos Inducement *****Chaos Negation ****Order Manipulation *****Biological Essence Manipulation ****Concord Manipulation *****Concord Inducement *****Order Inducement *****Peace Inducement *****Order Attacks *****Order Energy Manipulation *****Order Negation *Imagination Manifestation **Fantasy Element Manipulation **Fictional Material Generation ***Altered Physics **Illogical Construct Creation **Weapon Creation *Meta Matter Manipulation **Alternate Matter Materialization ***Dimensional Awareness ***Dimensional Distortion ***Temporal Cognition ****Temporal Awareness ****Temporal Intuition ***Uncertainty Manipulation ****Concept Manipulation *****Concept Creation *****Concept Destruction *****Conceptual Attacks ******Absolute Attack *******Defense Break ********Crushing ********Impale ********Internal Rupturing ********Shield Penetration *******One Hit Kill ******Conceptual Damage ******Conceptual Materialization ****Mindscape Materialization ***Truth Manipulation ***Uncertainty Creation ****Alternate Element Materialization ****Customization ****Illogical World Creation ****Imagination Manipulation **Exotic Matter Manipulation ***Imaginary Physics Manipulation ****Absolute Force Manipulation *****Absolute Psionics ******Absolute Illusion *******Activation & Deactivation ********Power Activation ********Power Deactivation *******Alternate Dream Universe *******Dream Imprisonment *******Evolving Illusions *******Hallucination Solidification ********Living Illusion Creation *******Illusory Power Replication ********Psychosomatic Illusion *******Imprison Realm Creation *******Inner World Creation *******Inverted Dimension ********Confusion Inducement *******Layered Illusions ********Decoy Creation *********Location Displacement **********Distance Manipulation ***********Distance Sense ***********Path Manipulation ***********Spatial Expansion ***********Terrain Manipulation ************Area Raising & Lowering ***********Earth Manipulation ************Burrowing *************Earth Swimming ************Earth Attacks *************Earth Ball Projection **************Concussive Force ***************Ground Pound ***************Ground Ripping ***************Ground Rupturing *************Earth Beam Emission **************Concussive Force ***************Ground Pound ***************Ground Ripping ***************Ground Rupturing *************Earth Bolt Projection **************Concussive Force **************Impale *************Earth Bomb Generation **************Concussive Force ***************Ground Ripping ***************Ground Rupturing *************Earth Bullet Projection **************Impale *************Earth Cutting **************Cutting *************Earth Pillar Projection *************Earth Spike Projection **************Impale *************Earth Vortex Creation *************Earth Wave Emission **************Earth Ring Creation **************Omnidirectional Earth Waves **************Expanding Earth Bolts ***********Earth Generation ***********Ground Manipulation ************Asphalt Manipulation ************Concrete Manipulation *************Concrete Attacks **************Concrete Ball Projection **************Concrete Beam Emission **************Concussive Force **************Concrete Bolt Projection ***************Concussive Force ****************Ground Ripping ****************Ground Rupturing ***************Impale ****************Defense Break **************Concrete Bomb Generation ***************Concussive Force ***************Explosion Inducement **************Concrete Bullet Projection ***************Impale **************Concrete Cutting ***************Cutting ****************Severing ***************Death Inducement **************Fissure Creation **************Concrete Pillar Projection ***************Concussive Force ****************Ground Pound **************Concrete Spike Projection ***************Impale ************Mineral Manipulation *************Burrowing ************Sand Manipulation *************Burrowing *************Psammokinetic Constructs *************Sand Attacks **************Expanding Sand Bolts **************Psammokinetic Creature Creation **************Omnidirectional Sand Waves **************Sand Ball Projection ***************Concussive Force **************Sand Beam Emission ***************Concussive Force **************Sand Bolt Projection ***************Concussive Force ***************Impale **************Sand Pillar Projection ***************Concussive Force ***************Crushing **************Sand Spike Projection ***************Impale **************Sand Vortex Creation **************Sand Wave Emission **************Sand Generation ************Tunneling ***********Unreachability ********Illusionary Environment ***Mirror Matter Manipulation ****Mirror Matter Constructs **Matter Manipulation ***Biological Manipulation ****Age Manipulation *****Age Negation *****Growth Negation ****Rot Inducement *****Body Part Erosion *****Disintegration ******Death Inducement ******Destruction ****Youth Inducement ****Biological Explosion *****Death Inducement *****Explosion Inducement ****Body Modification ***Cell Manipulation ****Cellular Disintegration ***Health Manipulation ****Anti-Regeneration ***Mitosis Manipulation **Evolution Manipulation ***Devolution ***Evolution ****Ability Creation *****Power Bestowal ***Progression ****Civilization Advancement ****Event Order Manipulation *****Event Negation *****Event Rearrangement *****Occurrence Manipulation ****Evolutionary Path Manipulation *****Atavism ****Form Manipulation ****Mutation Manipulation *****Physical Deformation ****Plant Growth ***Cosmic Manipulation ****Astronomical Object Manipulation *****Astronomical Layer Manipulation ******Lunar Manipulation *******Dust Manipulation ********Dust Ball Projection *********Concussive Force ********Dust Beam Emission *********Concussive Force ********Dust Bolt Projection *********Concussive Force *********Impale ********Dust Bomb Generation *********Explosion Inducement ********Dust Bullet Projection *********Impale ********Dust Cutting *********Cutting *********Fissure Creation ********Dust Pillar Projection *********Concussive Force ********Dust Spike Projection *********Impale ********Dust Vortex Creation ********Dust Wave Emission ********Expanding Dust Bolts ********Koniokinetic Creature Creation ********Omnidirectional Dust Waves *******Gravity Manipulation ********Gravitational Adaptation *********Pressure Resistance *******Gravitational Energy Manipulation ********Gravitational Downforce *********Binding *********Crushing **********Compression *********Immobility ********Gravitational Upforce ********Gravitational Singularity Generation *********Black Hole Creation **********Singularity Inducement ***********Air Absorption ************Vacuum Effect *********White Hole Creation ********Gravity Attacks *********Expanding Gravity Bolts *********Gravity Beam Emission **********Gravity Ball Projection ***********Concussive Force **********Gravity Bolt Projection ***********Concussive Force ***********Impale **********Gravity Pillar Projection **********Gravity Spike Projection ***********Impale **********Gravity Vortex Creation **********Gravity Wave Emission **********Gravity Aura **********Gravity Constructs **********Gravity Generation **********Gravity Negation **********Personal Gravity *******Expanding Lunar Bolts *******Lunakinetic Creature Creation *******Lunar Ball Projection ********Concussive Force *********Pain Inducement ********Disintegration *********Death Inducement *********Destruction *******Lunar Beam Projection *******Lunar Blast *******Lunar Bolt Projection ********Concussive Force *********Pain Inducement *******Impale *******Lunar Bomb Generation ********Concussive Force ********Explosion Inducement *******Lunar Pillar Projection ********Concussive Force *******Lunar Spike Projection ********Impale *******Lunar Vortex Creation *******Lunar Wave Emission *******Omnidirectional Lunar Waves *******Lunar Energy Manipulation *******Lunar Generation *******Lunar Negation *******Reflection Manipulation ******Magma Manipulation *******Earthquake Generation *******Heat Generation *******Island Creation ********Earth Generation ********Plant Generation ******Lava Generation ******Magma Constructs ******Magma Attacks *******Expanding Magma Bolts *******Magma Ball Projection ********Burning *********Combustion Inducement **********Incineration ********Concussive Force ********Explosion Inducement *******Magma Beam Emission ********Concussive Force *********Pain Inducement *******Magma Blast ********Concussive Force *********Pain Inducement *******Magma Bolt Projection ********Concussive Force ********Impale *******Magma Bomb Generation ********Concussive Force ********Explosion Inducement *******Magma Bullet Projection ********Impale *******Magma Cutting ********Cutting *******Magma Pillar Projection ********Concussive Force ********Crushing *******Magma Spike Projection ********Impale *******Magma Vortex Creation *******Magma Wave Emission *******Magma Creature Creation *******Omnidirectional Magma Waves *******Tectonic Plate Manipulation ********Ground Liquification ******Magnetism Manipulation *******Demagnetization *******Electronic Disruption *******Magnetic Attacks ********Expanding Magnetic Bolts ********Magnekinetic Creature Creation ********Magnetic Ball Projection *********Concussive Force ********Magnetic Beam Emission ********Magnetic Blast *********Concussive Force ********Magnetic Bolt Projection *********Concussive Force *********Impale ********Magnetic Bomb Generation *********Attraction & Repulsion *********Concussive Force *********Explosion Inducement ********Magnetic Bullet Projection *********Impale ********Magnetic Cutting ********Magnetic Pillar Projection ********Magnetic Spike Projection *********Impale ********Magnetic Vortex Creation ********Magnetic Wave Emission ********Omnidirectional Magnetic Waves **Prima Materia Manipulation *Physics Manipulation **Antimatter Manipulation ***Antimatter Constructs ***Antimatter Stabilization ***Antimatter Transmutation ***Energy Manipulation ****Energy Attacks *****Energy Ball Projection ******Concussive Force *****Energy Beam Emission *****Energy Blast ******Concussive Force *****Energy Bolt Projection ******Concussive Force ******Impale *****Energy Bomb Generation ******Concussive Force ******Explosion Inducement *****Energy Bullet Projection ******Impale *****Energy Cutting ******Cutting ******Death Inducement *****Energy Pillar Projection ******Concussive Force *****Energy Spike Projection ******Impale *****Energy Vortex Creation *****Energy Wave Emission *****Expanding Energy Bolts *****Omnidirectional Energy Waves *****Energy Aura *****Energy Concentration *****Energy Constructs *****Energy Generation *****Energy Negation *Meta Space-Time Manipulation **Diverse Interface *Dual Warping *Impossibility Inducement *Logic Manipulation **Answer Manipulation **Axiom Manipulation ***Concept Creation ***Universe Creation ***Principle Manipulation ****Meta-Concept Manipulation **Cartoon Physics **Formula Manifestation **Illogical Maze Creation **Illogical World Creation ***Alternate Reality Creation *Summoning *Nonexistence *Creation **Big Bang Inducement ***Cosmic Creation ***Creative Energy Manipulation *Paradox Manipulation **Phenomenon Elimination **Phenomenon Inducement *Phenomenon Manipulation *Possibility Inducement **Physics Infringement *Perspective Manipulation *Subjective Reality Nigh-Omniscience *Cosmic Awareness **Locality Tracking *Cosmic Knowledge **Extrasensory Perception ***Divination ****Clairvoyance *****Dream Scrying *****Visual Linking ***Extrasensory Combat ****Danger Sense ****Weakness Detection ***Precognition ***Psychometric Telepathy ***Retrocognition ****History Reading ****Past Recollection ***Spiritual Awareness ****Aura Reading *****Essence Reading ******Evil Sense ******Goodness Sense ******Chi Detection ******Power Detection ******Power Perception *******Power Level Measuring ******Psychological Intuition ****Illusion Awareness ****Psychometry ****Telepathy *****Mind Reading *****Empathy ******Animal Empathy *******Aquatic Empathy *******Equestrian Empathy ******Emotion Detection ******Plant Empathy ******Psychic Navigation *Instilled Knowledge *Superhuman Wisdom Superhuman Senses *Superhuman Hearing *Superhuman Smell Superhuman Strength (Type 2) *Crushing *Shockwave Clap *Shockwave Stomp *Superhuman Leap Retroactive Immortality *Infinite Self-Resurrection *Semi-Immortality Soul Anchoring Sharp Teeth (Only when he gets angry or viscous). Power Anchoring Telekinesis *Levitation *Telekinetic Blast **Limited Destruction **Shattering *Telekinetic Grip *Telekinetic Maneuver *Telekinetic Pull/Push *Homing Effect *Telekinetic Combat *Telekinetic Compression Tranquil Fury Twilight Manipulation *Twilight Ball Projection *Twilight Blast *Twilight Pillar Projection *Twilight Energy Assimilation *Twilight Constructs **Barriers ***Shield Construction ***Wall Generation **Weapons ***Blade Construction *Twilight Generation *Twilight Negation *Twilight Spike Projection *Twilight Beam Projection Vacuum Adaptation Vast Angelic and Demonic Powers OCCUPATION: Near-Pure Good Slasher Hero ALLIES: God, Alexander (Father), Angels, Fallen Angels (Determinate), Ascended Demons (Determinate), Good Freaks, and Sage (Mother) ENEMIES: Malignant Demons, Fallen Angels (Determinate), Evil Freaks APPEARANCE Out of all the Demonic and Angelic TF2 Freaks from the face of Hell and Heaven, Grinder is an Angel, and a Demon hybrid known as an Arkosios, or alternately, a Nephalem. His physical appearance depicts a left black eye from a Demon, and a right, white eye from an Angel. He dons the Aged Mustache Grey, Brütal Bouffant. Whenever he gets angry or stops holding back, his black eye glows red, while his white eye glows white, and/or his teeth will become very sharp. ORIGIN At some point in the distant past, sometime after Lucifer had fallen from grace due to his envious rebellion and becoming a Transcendent Fallen Angel, there was a BLU Medic Angel named Alexander, and a RED Female Scout Demoness named Sage. At the time they both met each other is at the time Alexander was given the mission to hunt her down. However, he was quite reluctant to, since he wants this war between Heaven and Hell to peacefully end, apologize, as well as reconcile to each other into harmony, since he believes that Lucifer didn’t mean to turn on Heaven because of the fact God loves humanity more than him. However, most of Heaven’s forces had scoffed at the notion, and if he ever refused to complete this task, he will fall from angelic status to become a Fallen Angel. Once Alexander had arrived to Hell to hunt down Sage, love had struck him on how beautiful Sage is. She was minding her own business torturing a sinner until Alexander gets her attention with his romantic words. The second she noticed he’s an Angel, Sage had angrily attacked him, as well as threatened him that if he ever returned to Hell, he will suffer at the hands of Lucifer. But, Alexander explains that he’s not here to hunt her down, he’s just wanting to peacefully end this conflict with Hell and Heaven with her help, much to Sage’s surprise. She had calmed down, and apologized for her words and attacking him. In exchange, Alexander had forgiven her, and decided to become boyfriend and girlfriend. Nevertheless, both of them had kept their relationship a secret, with Hell and its forces never noticing and Heaven’s forces mostly not noticing. Overtime, and to plan their moves, Alexander and Sage’s relationship become more than boyfriend and girlfriend, and the both had sex with each other. As months go by, Sage eventually gave birth to a baby, named Grinder, which is a name Sage loved. Meanwhile, Metatron and Michael, who are the leaders of all Angels, had been informed by Erzengel and Penance to meet God, who is the Monotheistic Deity of the entire universe. God proudly said that Alexander and Sage are in a relationship with each other, and they both have a son who is an Arkosios, which is an Angel and a Demon hybrid. Once they had been informed by this, they felt utterly betrayed and infuriated, and stormed out of God’s room, much to God feeling concerned. In Hell, due to the fact they’ve both committed a so called “unrighteous action," Sage had transformed into an Ascended Demon, while Alexander had transformed into a Fallen Angel. Both their physiology powers had waned away, with them replaced the exact opposite of their physiology abilities. Metatron and Michael had fought their way through Hell, fought through various demonic armies, until they finally reached Alexander and Sage. They both angrily demanded Alexander to walk away from her love interest, but much to his determination, he refuses, and replies that this is for the greater good in peacefully ending this eternal conflict between Hell and Heaven. Further, he explains that he’s angry and fed up with some of the Angels scoffing at his decisions in making Heaven a better place and settling conflicts peacefully. He also states that Grinder will bring a better future for both Hell and Heaven to work together in harmony. After considering Alexander’s words, Metatron and Michael had looked at each other, and nodded in agreement, and therefore spared them. Before they could do anything else, Lucifer had furiously stormed in, and he cruelly grabs Sage by the arm. Before he storms out with her, Michael and Metatron stop him, explaining that both Alexander and Sage are only trying to peacefully end this eternal conflict with Hell and Heaven working together. Lucifer however, because of his overwhelming hatred towards God and his forces, had refused to consider this, and continued to storm out with her, but Metatron and Michael had attacked him with their divine yet angelic powers combined, thus forcing him to let Sage go. Michael told Alexander and Sage to find their way out of Hell with their son, and get to Heaven before Hell’s forces do, while they’ll both keep him busy. They both agreed, however, Lucifer managed to demand Hell’s forces to intercept them before they reach Heaven. Alexander and Sage had fought their way through hordes of Demons and various Fallen Angels. While it took them long to get there, Sage and Alexander finally made it to Heaven with Grinder. Once they managed to meet God, he greets them, and congratulates Alexander for trying to peacefully end the conflict. In exchange, Alexander happily thanked him, and wonders to know what God can do with Grinder. First of all, God explains that while Metatron and Michael are powerful thanks to being Transcendent Angels, he states that Grinder is a Arkosios, which is an incredibly rare race of hybrids that has the power to rival both Angels and Demons, and while their morality is more diverse than Demons and Angels, they can be far more powerful allies to have on Heaven's side to scare all the evil Demons into submission. He further states that Grinder will live in Purgatory, which is a place where Grinder will live and rule over. They both accept Grinder’s destiny, and therefore, God gave Grinder infinite intelligence, and Nigh Omniscience, and therefore escorted Grinder to Purgatory. He built a house for him to stay in with his Omnipotence. Once Grinder had fully grown up to an adult, God had visited him and gave him the opportunity to train him, to which Grinder agrees. After his training had proved successful, God simply said, “welcome to my world," and both of them, shook hands, starting their eternal friendship. After that, Grinder happily left the room, with his parents waiting outside the throne room, and the both were happily crying at the result of Grinder’s informed success, and they both hugged him. And this, is the beginning, of his eternal mission in keeping the mortal realm safe. PERSONALITY AND BEHAVIOUR Grinder is a rather serious, occasionally harsh (only towards Angelic warriors) but fair, and a rather optimistic, and determined person whenever it comes to evil and otherwise sinister events, and he focuses on his own objectives to keep the TF2 Freak world safe from hostile supernatural forces and ongoing conflicts, much to him despising Demons who are outwardly evil. His eternal responsibility is keeping the mortal world safe. From left to right, Grinder holds a massive grudge against most Demons due to the fact that they are malevolent spiritual, physical, or ethereal beings. As for the Angels, he gets along well, and he's rather kind-hearted towards them. His views on both Fallen Angels and Ascended Demons depend if whether or not they have really changed for the worst, or even for the better. If the Fallen Angels are genuinely malevolent like Lucifer is (or known as The Devil which he is now known as after he fell into darkness), they will be met with hostility for treason against the forces of Heaven, but if they happen to stay benign, or even have genuine remorse over their actions, he will come across as sympathetic, even though his father is a Fallen Angel. In terms of Ascended Demons on the other hand, he has more genuine respect for them for their whitely treason against the side of evil in order to overthrow the Fallen Angel God in question, but he is at the same time rather cautious with them because of him knowing full well, that there are some who stay evil despite their ascension. Once Grinder is not at his job nor in combat, he's clearly optimistic and he smiles quite often, however he does seem to get easily excited from time to time. When it comes to regular TF2 Freaks and people, he respects them alongside the Angels, and is kind-hearted towards them. Although, he doesn't imprison other people or TF2 Freaks unless they provoke, bully, or possibly threaten him. When he confronts individuals that are evil/malevolent, he therefore imprisons them too until they redeem themselves. Being almost pure good in scope, he tends to go out of his way to make sacrificial acts for the greater good, for not just himself, but for others as well. He has been witnessed to also cure different people of various diseases and conversions into different monsters, same goes with children, and has been also shown to save innocent people from the forces of evil time and time again, especially from supernatural threats. Whenever a benign ally of his, or a different heroic combatant is in danger when fighting back, he will join forces in order to take down the threat, even if it means he is putting himself at risk. He doesn't attack other Demons in Hell right away unless they trespass to the TF2 Freak realm and outright try to harm someone, which immediately makes him immediately take action. He also never lets up until he successfully defeats them, even if they teleport back to Hell in order to try and escape from Grinder himself and his ferocious combat power. While Heaven as a whole literally respect him without any trace of intimidation, Hell and its forces (except for the Demon Lords, Archdemons, and especially Transcendent Demons) are extremely afraid of him due to how powerful and fearsome Grinder really is. Being virtually omniscient, he always knows where the fiends are located, so once they leave from the said afterlife domain where evil is getting mutilated, in order to harm individuals, he will quickly arrive/teleport to the scene, and the Demons will be killed on sight. Much like the rest of the Nephalem/Arkosios hybrid race, Grinder has a beneficial, yet essential, outlook that both order and chaos/freedom, while important tools, are both destructive if they are taken into the wrong hands, thus seeking to balance out the status quo in order to make existence a lot more plausible and fair for both immortals and mortals alike, rather than for personal gain. Grinder also often complies with rules and laws, but there will be times he would bend or break them if they get in the way of achieving a greater good. POWERS AND ABILITIES Within God's employ, Grinder is both an incredibly feared, and also an extremely powerful elite foe against Hell, giving its malignant forces a firm warning to never harm the mortal realm again, and those who do will perish. In the very likelihood if the angelic armies fail in defeating the evil supernatural threats, especially if they are a threat to the whole mortal plane at large, he is the trump card of giving the Demons a memory they won't forget. As a result of being an Angel-Demon Hybrid (known as an Arkosios/Nephalem) he possesses a vast amount of demonic and angelic powers and abilities, but the both said powers are both mixed together into hybrid powers. Those hybrid powers, are called Holy Hell-Fire Manipulation, Holy-Hell Lightning Manipulation, and Holy-Hell Water Manipulation. Three of those abilities are the combination of both angelic and demonic elements, and are much more powerful than either as a result of them being mixed together. He can generate, summon, shape, manipulate, compress, and negate Holy Hell Fire, Holy-Hell Water, and Holy-Hell Lightning. He is able to create constructs out of the three aforementioned holy hell elements, (with the following: melee weapons, objects, tools, etc) project beams, and balls of them in order to combat other evil TF2 Freaks. The three powers can powerfully shock, burn and incinerate, and effectively harm his opponents with little to no effort, and he can also use them for non-combative purposes should he desire to. Twilight Manipulation on the other hand, is a combination power of Darkness Manipulation, and Light Manipulation. He can generate, summon, shape, manipulate, compress, and negate twilight. With this ability, he is able to create constructs out of twilight, (with the following: melee weapons, objects, tools, etc) create twilight blasts, beams, and balls of twilight in order to combat other evil TF2 Freaks. Twilight Manipulation can powerfully burn, as well as blinding his demonic opponents with a high amount of effort, and he can also use the power for non-combative purposes, such as illuminating dark areas. Flawless Restoration Beam Emission is a combination power of Flawless Restoration, and Healing Beam Projection. If Grinder stumbles across a corpse of any sentient being, he can emit a beam of demonic, angelic, healing and resurrective power, that heals absolutely any possible kinds of damage to the physical and/or internal body, and also resurrect the said person flawlessly. The power can also undo conversion/transmutation effects of other victims, ranging to Vagineers, Zombies, Vampires, etc, and revert them back into regular Humans/TF2 Freaks again. As for Absolute Restoration, he really doesn't use the power that often, since he only uses it if various apocalyptic eras takes place. When the power is in use, the demonic and angelic, restoreful energy begins to surround his entire body, creating an aura. With the power active, he can decimate entire populations and planets at an infinite, and universal scale, specifically extraterrestrial planets respectively. The rest of the power's functions is pretty much the same as what the Flawless Restoration Beam Emission power entails. In addition, Absolute Restoration is surprisingly adaptive and intelligent, meaning it can invisibly scan the body if there exists evil, and good inside the currently deceased person or TF2 Freak. If the patient is evil, the power will not revive him/her. If the patient is good, the resurrection will succeed without a problem. If the power senses evil inside a victim all because of conversion, it will turn the person back into regular TF2 Freaks and Humans once more like the Flawless Restoration Beam Emission power does, and then the ability resurrects them afterwards. As the power entails, it can flawlessly restore absolutely anything back to the way it originally was, ranging to planets, universes, sentient life, ranging to Humans and TF2 Freaks, among anything else. Being retroactively immortal, he can return to life after a random course of days/weeks/months/years, or random periods of time no matter how many ways he's been killed. Grinder also has the power to regenerate himself, such as dismembered limbs, shattered bones, minor to severe injuries, and he can survive blood loss. Because both of his mother and father possessed Enhanced Strength to Senses, Grinder's Strength and Senses are beyond natural. His Superhuman Strength allows him to lift incredibly heavy structures, objects, massive vehicles (buses, tanks, battleships, and airliners), etc. Being incredibly strong for a Medic, he can brutally pummel lesser to regular Demons with his strength alone, as well as using his own strength to outright strangle his foes. Aside from his beyond natural senses and strength, his stamina is at a conditional level that all TF2 Freaks don't have. Absolute Stamina is at a conditional level that a deity possesses, in other words, being infinite and godly in scope. Consequently, Grinder can fight and work for infinite periods, and it's absolutely impossible to exhaust him by any means, and it can counter TF2 Freaks that can absorb stamina from their opponents and use it to their best advantage. Because Grinder's stamina is pushed infinitefold, it doesn't make him unstoppable in many circumstances. Either way, he can eventually outlast many TF2 Freaks stamina wise, same with those that have Superhuman Stamina. His Absolute Intelligence gives him divine and infinite intelligence, making him the smartest TF2 Freak to ever exist. His calculation, memorization, creativity, etc, is at a divine and infinite level, allowing him to create numerous plans, numerous creative constructs with his said hybrid manipulation powers, consider/think much quicker, create his own combat strategies, and the list goes on. Telekinesis allows him to move objects (also including sentient beings or creatures) with his mind. He can levitate a spoon, car or person into the air, blow away his opponents or objects with blasts of telekinetic energy, unlock doors without any kinds of keys or lock picking, crushing a soda can, a person, a metallic barrel, etc, by compressing the telekinetic energy that surrounds the said object or individual, yank a book off a shelf without effort, and he can also slide a cup/mug across a table. As also powers to further intimidate his foes, especially when there are those who have the gall to anger him, and making him get to the point of stop holding back, his has Glowing Eyes and Sharp Teeth, but those powers are only tied to his emotions. When angered, Grinder's voice will deepen into a demonic baritone, and he also has the capability of emitting deafening roars, similarly to what Nightmare Medic occasionally does when in a fit of rage. Meta Teleportation, also known as Boundless Teleportation, allows himself to transport anywhere else in the TF2 Freak world without hinder, reducing travel time, by causing his molecules to travel beyond the speed of light. Unlike lower levels of Teleportation that a regular TF2 Freak possibly possesses, not only he can teleport to any location he desires that exist in the TF2 Freak world, he can also travel to a different dimensional universe, to various planets, Hell, Heaven, to different alternate realities and domains, (like the Pavor Nocturnus continuity) pocket dimensions, what have you. With Soul and Power Anchoring, these abilities give him complex immunity from TF2 Freaks that can possibly absorb people as souls, to even powers, or even those with Soul or Power Manipulation. Along with his phenomenal intellect, he also has near-infinite knowledge, properly known as Nigh Omniscience. In consequence, he knows almost ANYTHING in existence; whoever he meets/confronts, whatever he notices, whatever powers/abilities he sees, he can instantly know their names, weaknesses, strengths, background stories, powers, physical statuses, and much more without failure and gathering information from them. Grinder’s other extinguishable yet most dangerous power is to warp reality with his imagination and thoughts, known as Mentifery, also referred to as Mental Reality Manipulation/Warping. Unlike other forms of Reality Warping, this is the purest yet classical form according to its stature. With it, he can do almost anything he so desires, either it can be logical or illogical. As for its sub-powers, he can manipulate logic and reason which allows him to again, do almost anything, such as commit supernatural feats, like replicating himself, commit actions that are so inconceivable and otherwise impossible for normal mortals to perform, for example, he can all of a sudden, replicate himself in order to intimidate the enemy even further, manifest anything, such as creating objects and sentient life out of thin air, such as creating chocolate cake out of nothing but his imagination or thoughts. Yet true to Mentifery’s name, he can also manifest imaginations and turn them into reality. It can also be possible for him to manipulate illusions as well as create them, and with that sub-power, he can at least pretend to warp reality, which all sorts of users with various kinds of Illusion Manipulation are capable of doing. He can also manipulate and induce paradoxes, which not only ignores logic, but also common sense and reality itself. With Phenomenon Manipulation as also a sub-power to Mentifery, he can control, destroy, and create anomalies which defy the rules of physics, which for example, can cause blood or green slime to ooze from walls, can cause heat to turn water into ice, etc. In fact, Mentifery is second to users of Alpha Reality, which is a godly variant of all reality warping abilities alike. Mentifery does however, classify Grinder as nigh omnipotent on so many levels. Combined with his infinite intelligence and general abilities, makes him an absolute monster in combat. Throughout his eternal mission of protecting the mortal planes within existence, he manages to take on low to high-ranking Demons all by himself, and he is also powerful enough to overthrow Transcendent Demons, to even Transcendent Fallen Angels.,Flawless Restoration Beam Emission,Absolute Restoration,Holy-Hell Fire Manipulation,Holy-Hell Water Manipulation,Holy-Hell Lightning Manipulation,Telekinesis,Twilight Manipulation,Mentifery FAULTS AND WEAKNESSES Because he's a Nephalem and he's more powerful than either said species, he shares both weaknesses from both his said parents, although except for unholy to holy items. Sunlight and regular light, doesn't harm him, but it is possible that both Hell to Holy Fire, Hell to Holy Water, Hell to Holy Lightning, etc, can severely weaken him, as well as killing him outright. As of mentioned before, his infinite and divine stamina never makes him invincible by any possible means, and he his vulnerable to many kinds of damage. The downsides of Grinder's Absolute Intelligence is that, it doesn't give him Omniscience, and he still needs to learn no matter what, despite Nigh Omniscience is enough for him already. Nigh Omniscience, despite being a limited version of Omniscience, doesn't let him access and gain full information about Heaven and God himself, (mostly) not wanting anyone in the universe to share around knowledge that would possibly give advantage to the enemy side or something else that's possibly worse. His Enhanced Regeneration power doesn't regenerate his internal organs and especially his brain, making them weak points on what the regenerative power doesn't stem to. While virtually omnipotent in power, Mentifery as a whole can be countered by various abilities, such as being outdone by users of Alpha Reality, (which only a Cosmic Guardian, a Composite Deity, and a Monotheistic Deity are allowed to possess). What’s more, those with either or both Reality Anchoring and Reality Separation are immune to Grinder’s reality manipulating power, while those with Conceptual Transcendence is immune on a total level, especially Omnilock in that regard. It can also be counteracted regardless by a truly omnipotent being (a Monotheistic Deity to be precise) as well as Omni-Negation, and among other powers that originate from a truly omnipotent scale, thus making his power useless on infinitely all levels. Once Mentifery is faced with users of Paradox Manipulation, both of them will backfire on each other, and at worst, could possibly cause devastating and disastrous effects, which in consequence, this makes Grinder avoid using it on users that own the latter ability to prevent such happenings. Basic knowledge, as well as creativity and desire are usually essential factors when using the power, otherwise the ability as a whole will not function correctly, but thanks to being infinitely intelligent and virtually omniscient, he can use the power without a problem. Same goes with almost transcending above the limitation of unable to imagine things that aren’t usually possible of imagining. Grinder is also incapable of fooling users of Reality Perception, which to high extents, can perceive altered things as they originally were despite being altered, or pretended to be altered by Grinder’s Absolute Illusion Manipulation sub-power of Mentifery. Users of Reality Restoration however, can totally restore reality back to the way it was before, and as a result, this can prove problematic to Grinder whenever it comes to combat, even if he has gained advantages over his opponents. Without self-control, wild thoughts can potentially cause disastrous consequences if not careful, though it can be possible that the consequences can be reversed by either his reality manipulating ability, or his Absolute Restoration power. While he can pretty much take on Transcendent Demons like Nightmare Medic, and Transcendent Fallen Angels like Lucifer himself, they too are extremely powerful beings, and there will be definitely times where they can gain the upper-hand over Grinder so long as they are using combat senses, or even banding together in order to take him down, or in the worse case scenarios, having him sealed away as opposed to killing him, or even throwing him into the lakes of hell-fire. In terms of personality, once the Angels have failed at their missions in protecting the mortal realm, he’s sometimes prone to violent outbursts due to his demonic personality half occasionally taking over him, but deep down, he’s aware of that, and to make it all up is his apologetic nature after lashing out in fury. TRIVIA Grinder is supposed to be a BLU Casual Medic with small blue horns from a Demon, but because the Blazing Bull cosmetic will become misplaced during animation, I've decided to scrap that idea, and I've made a change of heart to swap his skin into a RED Casual Medic instead. Nephalems should not be confused with Nephilims. A Nephilim is a hybrid of an Angel, and a Human, while Nephalems are Angel and Demon hybrids. What's more, Grinder is supposed to have the power of flight, but because he has Telekinesis, especially the fact that he has enough powers already, this is scrapped. WHAT YOU'LL NEED 1. His model can be downloaded; here. 2. The Twilight orb however, (as seen in the Twilight Manipulation showcase image) is used from the Glow Subtool from the SFX tool bundle pack. The addon can be downloaded; here. Note: The recommended colour is R: 148, G: 148 B: 148 A: 255. 3. For the Telekinesis Aura effect, the Edge Glow Tool has to be used. The tool can be downloaded; here. Note: The recommended colour is R: 148, G: 148 B: 148 A: 255. 4. As for Holy Hell-Water Manipulation, the material required can be downloaded; here. Note: For people who have difficulty finding the water material, it is categorized with the rest of the shadertest materials, like the Gordon Freeman church window material. The material's name, is models/shadertest/predator. 5. For Holy Hell-Fire Manipulation, and Flawless Restoration Beam Emission, the required tool can be downloaded; here. Note: It's highly recommended that you should read this little menu seen below in order to copy, and paste the wanted effect name into the search bar inside the Advanced Particle Controller menu. https://web.archive.org/web/20230523123309/https://sta.sh/0rs53ws64tq 6. For Absolute Restoration, as well as colouring his Brutal Bouffant, Aged Moustache Grey, The Hat Painter & Crit Glow Tools addon can be downloaded; here. IMPORTANT!: The crit glow effect needs both red and white crit energy. 7. He can be created more efficiently through this duplication; here. DEVIATIONS (IMPORTANT!: You are free to use him in your own deviations, as long as I give you permission to use him, and as long as you make sure you use him correctly. Same goes if I am willing to request someone else to use the character in question.) Triggered (By Me) Nightmare Medic Meets his Ultimate Match (By Me) Nephalonic Potential (By Me) Grinder Meets the Doom Slayer (By Me) Ask #8 (By SzLTheDreamer); Cameo [SFM] - Toxic's OC and My Villain (By LonelySitlentAngel) Happy birthday to ToxicHolyGrenade (By TeslaTitanicX) A Gift to Friend (By MadGlad-Dummy) Grinder's view. (By Pepper-Color) Ask#123 (By Assassin1025) Ask Hatori and Irotah - Ask 9 (By HatSamPixie32); Offscreen Ask Hatori and Irotah - Ask 11 (By HatSamPixie32); Offscreen The Enigma TNG - Light of Deception (By Me) Gmod - Ask #12 (By marios1999); Offscreen VIDEOS (IMPORTANT!: You are free to use him in either SFM/Garry's Mod animation videos, as long as I give you permission to use him, and as long as you make sure you use him correctly. Same goes if I am willing to request someone else to use the character in question.)#garrysmod #gmod #teamfortress2 #tf2 #oc #freak #tf2freak #tf2freakshow #biography #characterbiography #freakbiography #tf2freakbiography #persona #tf2sona #tf2sonafreak #grinder #RED #REDTeam #casualmedic #coatlessmedic #medic #medictf2freak #hero #nearpuregood #boyishboy #handsome #handsomeboy #handsomeman #handsomeguy #lightningbruiser #superhumanlightingbruiser #hybrid #arkosios #nephalem #halfangelhalfdemon #halfdemonhalfangel #neutralgood #trousers #redbottomwear #adult #adultboy #man #boy #guy #longhair #greyhair #demoneye #blackeye #angeleye #whiteeye #handsbehindback #lightskin #lightskinnedmale #absolutestamina #infinitestamina #flawlessrestorationbeamemission #absoluterestoration #absoluteintelligence #infiniteintelligence #absoluteteleportation #boundlessteleportation #metateleportation #holyhellfiremanipulation #holyhellwatermanipulation #holyhelllightningmanipulation #hybridvitality #enhancedhealingfactor #enhancedregeneration #beyondpeakhumanhealingfactor #beyondpeakhumanregeneration #fearinducement #glowingeyes #mentalrealitymanipulation #mentalrealitywarping #mentalessokinesis #mentalontokinesis #mentifery #nighomniscience #nearomniscience #semiomniscience #nearlyallknowing #superhumansenses #beyondenhancedsenses #superhumanhearing #beyondenhancedhearing #superhumansmell #beyondenhancedsmell #superhumanstrength #beyondenhancedstrength #retroactiveimmortality #soulanchoring #poweranchoring #sharpteeth #telekinesis #tranquilfury #twilightmanipulation #twilikinesis #vacuumadaptation #nighomnipotent #semiomnipotent #nearlyomnipotent #soldier #REDsoldier
TF2 Freak Biography: Deceiver,Quote: "Your naïve and weak minds shall be a tool to my cause, and it shall be your undoing. All of you... have ALREADY LOST, and there is NOTHING, that can STOP US!!!! *maniacle laughter*" - Deceiver, while revealing his true form to his victims, in addition to successfully scaring them into submission. Creation: April 2nd, 2023 Debut: TBD Type: Transcendent Mutant Demon (Transcendent Imitator) Alignment: Chaotic Evil Personality: Malevolent, Manipulative, Deranged, Deceptive, Sadistic Powers and Abilities (List): NOTE: Powers with an asterisk beside them are applicant abilities that possibly come with the said power, while the ones with double to trio (and over) asterisks are pretty much the same thing. Absolute Condition *Absolute Senses**Absolute Hearing**Absolute Smell **Absolute Vision *Absolute Stamina Electronic-Media JumpingDemonic Force Manipulation *Angel Slayer *Demonic Presence **Demonic Aura ***Effect Field Projection **Diabolic Darkness Generation *Diabolic Darkness Manipulation **Darkness Adaptation ***Night Vision ***Shadow Camouflage ***Shadow Stealth ****Shadow Swimming ***Spatial Perception ****Angle Perception *****Geometry Mastery ****Conscious Spatial Awareness ****Distance Sense **Diabolic Darkness Ball Projection ***Concussive Force **Diabolic Darkness Beam Emission ***Soul Destruction ****Resurrection Negation ***Soul Mutilation **Diabolic Darkness Blast ***Concussive Force **Diabolic Darkness Bolt Projection ***Impale ***Soul Mutilation **Diabolic Darkness Bullet Projection ***Impale ***Soul Mutilation **Diabolic Darkness Cutting ***Diabolic Darkness Slash ***Soul Mutilation **Diabolic Darkness Infusion **Diabolic Darkness Pillar Projection ***Concussive Force **Diabolic Darkness Spike Projection ***Diabolic Darkness Spike Protrusion ***Impale ***Soul Mutilation **Diabolic Darkness Wave Emission **Diabolic Darkness Weaponry ***Umbrakinetic Blade Construction ****Impale ****Soul Mutilation ***Umbrakinetic Polearm Construction ****Impale ****Soul Mutilation **Omnidirectional Diabolic Darkness Waves **Shadow Absorption **Shadow Erasure **Shadow Generation **Umbrakinetic Immunity *Vast Demonic Powers Levitation *Air Dashing *Inaudibility Limited Conversion Pathogen Meta Fear Inducement *Insanity Inducement **Mental Breakdown **Consciousness Shattering **Suicide Inducement **Torment Inducement *Anxiety Inducement *Discouragement *Domination **Overwhelming Influence *Fear Augmentation *Intimidation Visualization **Mental Projection *Menacing Presence *Will Breaking *Submission Personal Voice Phobia-Initiated Ability Manifestation *Fear Manifestation Psychological Combat *Body Language Analysis *Humor Intuition **Sarcasm Intuition *Logic Detection *Mental Pressure **Capability Suppression **Confusion Inducement **Doubt Inducement **Mental Inducement *Enhanced Socialness Semi-Immortality Shapeshifting *Adaptive Appearance *Biomorphing **Angel Morphing **Animal Morphing ***Animal Senses **Demon Morphing **Doppelgänger Morphing ***Perfect Doppelgänger **Human Morphing **Plant Morphing *Camouflage *Personal Eye Color **Glowing Eyes *Malleable Anatomy *Matter State Shift *Multiple Forms **Base Form **Nemesis Form *Partial Transformation **Elastic Jaws **Limb Expansion **Limb Extension **Mouth Manifestation ***Sharp Teeth ****Powerful Bite ***Tendril Generation **Prehensile Tongue **Sharp Teeth *Personal Wardrobe Superhuman Condition *Superhuman Agility **Superhuman Balance ***Edge Walking ***Hyper Perching ***Hyper Pole Walking ***Rope Sliding ***Rail Walking **Superhuman Leap *Superhuman Durability (Type 2) **Pressure Resistance **Extreme Thermal Resistance ***Cold Resistance ***Heat Resistance ***Vacuum Adaptation *Superhuman Reflexes **Aim Dodging ***Sliding Dash **Attack Prediction ***Danger Detection *Superhuman Roar **Deafness Inducement **Fearful Scream *Superhuman Speed (Type 2) **Accelerated Rotation **Accelerated Sequence **Accelerated Tasking **Afterimage Creation ***Decoy Creation **G-Force Adaptation *Superhuman Strength (Type 3) **Crushing ***Damage Inducement **Hard Falling ***Ground Pounding ****Earthquake Generation **Power Elbow **Power Finger **Power Fists **Power Headbutt **Power Legs **Pulverization **Shockwave Generation ***Shockwave Clap ***Shockwave Flick ***Shockwave Stomp **Superhuman Lifting **Superhuman Throwing Reality Warping *Creation **Dream Creation **Remote Materialization *Destruction **Biological Explosion **Destabilization **Disintegration *Dimensional Manipulation **Dimension Creation **Dimension Shifting **Dimensional Awareness ***Dimensional Vision **Dimensional Constructs **Dimensional Distortion **Dimensional Movement **Dimensional Phenomenon Inducement **Dimensional Rift ***Space-Time Rift **Dimensional Storage **Dimensional Warping ***Dimensional Border Manipulation ****Interspatial Manipulation *****Interspace Manipulation **Dimensional Weaponry ***Dimensional Artillery *Fundamental Forces Manipulation **Subatomic Manipulation ***Atomic Manipulation **Electromagnetism Manipulation ***EM Spectrum Manipulation ****Cosmic Energy Manipulation ****Quantum Energy Manipulation ***Matter Manipulation ***Plasma Manipulation ***Quantum Manipulation **Gravity Manipulation ***Gravitational Energy Manipulation ***Space-Time Manipulation ***Weight Manipulation **Physics Manipulation ***Rule Bending *Elemental Manipulation *Reality Alteration Negation *Reality Clarification *Reality Constructs *Reality Healing *Reality Inducement *Reality Interaction *Reality Restoration Technology Manipulation *Activation & Deactivation *Cyberlingualism *Data Manipulation **Codification **Human-Computer Interaction **Data Absorption **Data Conversion **Data Erasure **Data Generation **Decodification **Digital Detection **Digital Energy Manipulation **Digital Negation **Digital Vision **Hacking Intuition **Malware Manipulation ***Malware Generation *Technological Possession *Technological Psionics **Technological Telekinesis **Technological Telepathy **Technological Teleportation *Technology Negation **Error Inducement **Technology Stopping Teleportation Weakness Immunity Occupation: Anti-Christ, Manipulator, Omnicidal Maniac, Psychopath, Emotional Parasite Subordinates: Trespasser, Imitators Enemies: Angels, Fallen Angels, Ascended Demons, Demons Deceiver, also known as the False-Shepherd, is a RED Medic TF2 Freak created by the YouTube user ToxicHolyGrenade. His theme is Earthshifter - Come Evil. His battle theme is The Enigma TNG - Walking Λcross †he Wa†ers. APPEARANCE,Deceiver's True FormDeceiver dons the RED German Shepherd, which consists of a brown beard, a golden halo, and a hoodless shepherd's robe. Once he enters his true form, his eyes change to black in terms of the sclerae, and his pupils and irises are pure white. Also, whilst in his true form, all of his clothing becomes extremely black, his beard and halo become blood red, and he sports a permanent, psychotic, menacing grin on his face. ORIGIN In the modern age of Hell as an afterlife plane, the legions of Demons and Fallen Angels had progressively improved means of technological machinery and warfare to overthrow the forces of Heaven to The Devil's favour, especially when it came to Nightmare Medic himself. Alongside the advancement of infernal technology, they went out of their way to construct a secret, underground science facility within Hell as a means to not only create newer means of technological warfare, but also bio-weaponry. As a means to rapidly and aggressively, ascend themselves as supernatural beings, they created a mutagenic, pathogenic agent for the sole purpose of creating super soldier Demons. The process was long and strenuous, but the difficulties had paid off. Some Demons, are heavily concerned with how dangerous the virus is once it comes to the task of destroying the virus. Despite the success of the virus, some Demons, still firmly believe that the creation of the Dark Plague (abbreviated as DP) is a mistake. Unknowingly to the rest of them, there were two unknown and mysterious Demon scientists (a Spy and a Medic) who had decided to create much stronger strains of the Dark Plague in secret, known as INT-333, and Bestia-666. Upon completion, the Spy injected himself with the INT-333 strain of DP, while the Medic injected himself with the Bestia-666 strain. After a few moments, both the Medic and Spy's skin begins to slowly blacken and liquify, and both of them vomited blood from their bodies. Both are in deep agony, as their bodies mutated in erratic and horrific ways. After the stages of mutation, their minds had been changed as well, causing them to become dangerously psychotic and deranged despite their intelligence also being increased. Then, there was an emergency lockdown that had been activated, indicating that there was a lab leak. Planning their moves, they broke out of their lab and began converting, devouring, and slaughtering all of the demonic scientists within the facility, especially the armored personnel that guards the facility. Meanwhile, as Lucifer, Sentinel, Infierno, Behemoth, and Nightmare Medic had been informed of what was going on, they decided to go and investigate the underground laboratories. Upon their arrival, the laboratory was in a state of mayhem and destruction; pools of blood and dismembered limbs had been scattered throughout the facility, and there were no survivors in sight. As they went deeper and deeper into the gloomy areas of the underground facility, they finally encountered the Imitators, alongside the first two infectees, who are now called Deceiver and Trespasser. Lucifer and his underlings, are all gaping in terror of not just their appearances, but also the fearsome powers that they now wield. Terrified, Lucifer transported Nightmare Medic, Sentinel, Infierno, and Behemoth out of the facility into the outdoor areas, and The Devil made the opportunity to seal them within the building with his own reality-manipulating abilities, hoping they would never break out. Trespasser and Deceiver had sneered at their cowardice behind their backs, but upon trying to escape the facility and hunt them down, they eventually found out that they had been trapped. Angered, Trespasser and Deceiver began to train themselves to unlock their fullest potential and improvise on their warped minds, in addition to making a long-term plan to break out of the facility and infiltrate the mortal plane. Deceiver and Figure 06, had trained themselves over a few years, until they unlocked more of their abilities that the Imitators themselves could potentially achieve. Once that has been accomplished, both of them started to engineer some gateways to have themselves and the Imitators, enter the mortal plane and terrorize the Earth. This time, the process took over six years to fully establish, and had proven successful in their favor. And this is the beginning, of their plans of invasion. PERSONALITY AND BEHAVIOURS A purely evil being through and through, Deceiver is a deceitful, cruel, and a very destructive psychopath, and sees despair, suffering, and destruction as a very beneficial way to cleanse corruption from all mortals, viewing them all as inferior and glaringly flawed abominations, and much to his very twisted nature, he views them all as evil and corrupt, when ironically, he is evil himself. Like the rest of his kin, Deceiver is self-racist against Demons, even though Imitators like him, are Demons themselves, viewing them as inferior and unworthy of life, and is willing to kill them at every given opportunity. Manipulative, deceptive, cunning, and overwhelmingly intelligent, he tricks people into believing he is Jesus, as well as tricking others into doing his bidding in order to further his malignant goals of invasion. Under his watch, his armada of Imitators, had murdered numerous innocents, and caused many suicides across the Earth, with Trespasser kidnapping thousands of children so he could replace them with sleeper cell Imitators. Much to his name, while still posing as Jesus, Deceiver puts up a polite and kind-hearted facade as also a means to manipulate his victims. Upon dropping the same facade, he reveals his true nature to them, and then instantly reveals his true form in order to intimidate and psychologically break them with Metaphysical Awareness Disorder (abbreviated as MAD), or even straight up murder them himself in very grotesque and haunting ways. He is also overwhelmingly voyeuristic and sadistic in causing harm to others, and especially when seeing his victims succumbing to Metaphysical Awareness Disorder, or even when they themselves are in a state of negative, emotional turmoil in terms of fear, betrayal, and sadness, to even when suffering extreme injuries that had been inflicted by Deceiver. He also tends to kill them slowly as opposed to quickly, further adding to his sadistic persona. If he catches some sleeper cell Imitators that deviate themselves from what Deceiver expects of them, like forming genuine relationships with innocent people, Deceiver will become heavily enraged with them, to the point he will slaughter them for outliving their use. He is also extremely egotistical and arrogant, which puts him on a pedestal where he looks down on everyone else. POWERS AND ABILITIES As a Transcendent Imitator, he has a level of power that tramples the very prowess of what an Alpha Imitator can wield, in other words, being godly in scope. Deceiver boasts Superhuman Condition, which is the amalgamation of Superhuman Fitness and Superhuman Mind. The level of intelligence of Deceiver goes far beyond the Enhanced scale, trumping even his own kind in terms of high intelligence. His motor and thinking skills are immense, and are comparable to futuristic supercomputers. This can also prove to be a very dangerous asset whenever it comes to the heat of a particular battle, using it to exploit people's fears and inner emotional turmoil in order to mentally break them down, in addition to exploiting their weaknesses far more effectively than users of Enhanced Intelligence. In consequence, he can devise plans and strategies that are very complex and harder to counter. Deceiver is immensely tough enough to survive getting hit by moving objects moving at the speed of sound, resist heavy arms fire, sizable explosions to atomic bombs, and most other feats without getting severely injured. Deceiver is also incredibly fast, rivaling Trespasser in terms of speed. He can run up to hypersonic speeds to the point he can be incredibly hard to track with one's eyes, in addition to evading gunfire to the best of his ability. Additionally, Deceiver is immensely strong as well, being able to lift tens of millions to billions of pounds and perform any offensive action with the power yields of an atomic explosion, in addition to lifting huge skyscrapers and huge bridges. He has been also observed to perform devastating razor hands to rip a victim's/opponent's heart out and burst it with sheer force, tear off limbs without effort, and can kill weaker foes with just his sheer might alone. However, his Superhuman Condition is nothing, compared to his Absolute Condition. By definition, Absolute Condition, at least in a similar vein to Superhuman Condition that was mentioned before, is the merging of Absolute Fitness and Absolute Mind. As a result, his mental and physical abilities are godly and infinite in scale, having unparalleled stamina, and senses. Deceiver's Absolute Senses transcend the boundaries of mortal comprehension, granting him an unfathomable connection to the world and the cosmos. His Absolute Vision pierces through the veils of reality, allowing him to gaze deep into the minds of his victims, extracting their darkest fears, desires, and secrets with unerring precision. His perception spans the entirety of existence, not limited to the physical realm but extending into the conceptual forces that shape reality. Through Absolute Smell, Deceiver navigates the fragrant tapestry of existence, tracking scents that traverse the boundaries of time and space. He discerns the lies and hidden truths that linger in the very air, and he hunts down those who cower in obscurity, regardless of the depth of their concealment. His Absolute Hearing resonates with the symphony of existence itself, capturing the echoes of past and future events, granting him insight into the intricacies of fate and consequence. With these limitless senses, Deceiver orchestrates a macabre symphony of suffering, using his unparalleled perception to seek out and ensnare his hapless victims, even when they believe themselves to be shrouded in impenetrable secrecy. Deceiver wields the malevolent power of Demonic Force Manipulation with a mastery that befits his status as a harbinger of darkness and despair. This profane ability surges through his very essence, endowing him with unmatched strength and control over a profusion of diabolical talents. With this sinister power, he stands unyielding against both his fellow demons and the celestial forces that oppose him, a formidable adversary even among the ranks of TF2 Freaks. His malefic might extends to the very core of his being, allowing him to harness and direct demonic forces with malevolent precision. When Deceiver unfurls his true form, a palpable aura of dread envelops his surroundings, plunging them into eerie darkness and amplifying his already terrifying presence. His victims find themselves ensnared in the nightmarish embrace of Demonic Presence, a malevolent influence that warps their minds, sows fear, and festers like a malignant contagion. The atmosphere distorts under his command, manifesting bizarre and sinister phenomena, from menacing weather patterns to unexplained disturbances in the very fabric of reality. Yet, it is in Diabolic Darkness Manipulation that Deceiver's mastery truly shines. He conjures the mystical darkness of Hell itself, a void that annihilates all it touches with excruciating agony. His command over Unholy Darkness extends to devastating attacks, from searing beams and engulfing omnidirectional waves to piercing spikes and malevolent blasts that reduce all to naught but oblivion. With this power, he obscures his surroundings in a veil of profound darkness, an ominous shroud that not only blinds but also stokes the fires of fear and paranoia in his hapless victims and adversaries alike. In the hands of Deceiver, Demonic Force Manipulation becomes an instrument of terror, a force of darkness and destruction that leaves no soul unscathed and no realm uncorrupted. His unholy mastery of these malevolent arts cements his position as a nightmarish force to be reckoned with, capable of plunging even the mightiest beings into the abyss of their deepest fears. Deceiver's mastery of Levitation transcends the boundaries of the mundane, allowing him to defy gravity with an eerie grace. He effortlessly hovers and floats in the air, severed from the shackles of the earth below. This supernatural ability not only grants him a sinister advantage in terms of mobility but also enhances his already uncanny presence. Deceiver can harness this power to unleash a chilling spectacle, slowly and ominously drifting towards his victims and enemies, casting a malevolent shadow that deepens their dread. The unhurried descent of his levitating form instills a profound sense of helplessness, as if he were a harbinger of impending doom, ready to plunge his prey into the abyss of their worst nightmares. Deceiver wields the harrowing power of the Limited Conversion Pathogen, a malevolent force that courses through his very being, ready to infect and manipulate other Demons. This insidious pathogen, known as the Dark Pathogen, is a nightmarish affliction that only affects pure-blooded Demons. When used, it serves as a formidable weapon not only to convert fellow Demons into Imitators but also to break their will and force them into submission. The Dark Pathogen's insidious nature twists the minds of its victims, driving them to the brink of madness and self-hatred, leading to acts of grotesque cannibalism among their own kind. Its power transcends the boundaries of physical and spiritual, bypassing all defenses to directly alter a Demon's very essence, warping them into Imitators with fervent self-racism against their fellow Demons. In the hands of Deceiver and his ilk, this dark and terrifying contagion becomes a potent tool for sowing discord and chaos among the Demons and their sub-races. Deceiver's mastery of Meta Fear Inducement is a nightmarish capability that shrouds him in an aura of terror and dread. Regardless of their strength or ironclad will, Deceiver can instill extreme terror and panic in anyone who crosses his path. His ability transcends the boundaries of power, rendering even Deities and Angels, with the exception of a being of True Omnipotence, susceptible to his fear-inducing presence. This fear is so potent that it defies conventional defenses, bypassing Tranquil Fear, Apathy, Enhanced to Indomitable Will, Fear Immunity, and Fear Masking with ease. In the arsenal of sub-powers that accompany this chilling ability, Deceiver possesses Insanity Inducement, capable of plunging his victims into the abyss of Metaphysical Awareness Disorder (MAD), where madness reigns supreme, ultimately driving them to the brink of self-destruction, a cruel fate sealed by Suicide Inducement. His Menacing Presence chills the hearts of all who stand before him, paralyzing them with a primal dread that gnaws at their sanity. Moreover, as also a sub-power of Meta Fear Inducement, Deceiver wields the power of Will Breaking, a force that shatters the resolve of those who dare defy him, leaving them broken and subservient. As if these horrors were not enough, he employs Intimidation Visualization, conjuring illusions of unspeakable terror that seep into the minds of the unsuspecting, spreading misery and chaos, compelling them to commit acts of indirect murder and manslaughter. In the presence of Deceiver and his macabre powers, fear takes root and flourishes, a potent weapon to bend the world to his malevolent will. Deceiver's mastery of Phobia-Initiated Ability Manifestation is a chilling testament to his power to exploit the deepest fears of his victims. With a malevolent focus on their most profound anxieties, he can manifest abilities that are intricately tied to those fears. This eerie power can take on various forms, ranging from purely aesthetic shifts that mirror the terrifying images that haunt his target's nightmares to the complete acquisition of the abilities and forms of the feared beings or objects themselves. Deceiver's mastery of this ability is a testament to his ability to manipulate and weaponize the very essence of fear, leaving his victims ensnared in a nightmarish web of their own terrors, with their own dread becoming the instrument of their torment. Deceiver, with sadistic precision, delves into the minds of former soldiers haunted by war-induced PTSD. He manifests nightmarish landscapes and visions, subjecting them to the horrors of battlefields, explosions, and the echoes of gunfire. These illusions are so vivid that the psychological toll on the victims is akin to reliving the traumas of war. For those paralyzed by Arachnophobia, Deceiver embraces the malevolence of their fear. He could possibly acquire the power to summon an endless swarm of Spiders for example, appearing suddenly and without warning. These eight-legged apparitions, crawling from every conceivable shadow, create an atmosphere of suffocating terror, exploiting the visceral fear of Arachnids. Against those afflicted with Radiophobia, Deceiver's cruelty knows no bounds. He harnesses the power of Radiation Manipulation, not only causing harm and Acute Radiation Syndrome, but also inducing an atmosphere of existential dread. The air becomes saturated with ominous, blue glows, and unseen radiation seeps into the surroundings, embodying the victim's deepest fears and capitalizing on their terror. Deceiver, with Phobia-Initiated Ability Manifestation, doesn't merely stop at inducing fear but intricately weaves the nightmares of his victims into the fabric of reality. Aesthetic shifts transform the environment into a living manifestation of their fears. Battlefields stretch infinitely, Spiders skitter in every corner, and the air itself pulses with ominous radiation. In a display of unparalleled malevolence, Deceiver can go beyond mere illusions. He fully acquires the abilities and forms of the feared beings or objects themselves. Soldiers haunted by the specter of war find themselves facing Deceiver as their former enemies. Arachnophobes could also witness the materialization of colossal Spiders as well. Deceiver revels in creating a nightmarish web of terrors, each strand meticulously tailored to exploit the unique fears of his victims. The psychological torment inflicted through Phobia-Initiated Ability Manifestation ensures that the dread becomes an instrument of their own torment, as their deepest fears are weaponized against them. The victims find themselves ensnared not only in the physical manifestations of their fears but also in a psychological prison where their own dread becomes a puppeteer's string. This insidious form of psychological warfare is a testament to Deceiver's mastery of fear manipulation and his sadistic delight in turning the innermost fears of his prey into instruments of their own demise. Deceiver's mastery of Psychological Combat elevates him to the rank of a cerebral tormentor on the battlefield, and it can be said that Deceiver is a tad more proficient at it, to the extent he excels beyond other Imitators, as well as Trespasser. This insidious power merges the realms of psychology and combat, making him a manipulative and unpredictable adversary. He employs a devious array of tactics to unnerve his opponents, orchestrating the slow unraveling of their mental fortitude even as they engage in physical combat. Deceiver's subliminal hypnosis subtly influences his opponent's tactical thinking, sowing confusion and discord within their ranks, leaving them vulnerable to his sinister stratagems. While he possesses formidable physical abilities, Deceiver's true strength lies in his role as a psychological tormentor, using his cunning and mastery over the mind to shatter his enemies' resolve, ensuring that they succumb not only to his powers but to the darkness within their own thoughts. Deceiver, as a demonic being, has Semi-Immortality, also referred to as Absolute Longevity that renders him immune to the relentless march of time. While he remains a mortal being, he stands untouched by the ravages of aging, perpetually ensconced in the vitality of his physical prime. As the years pass, Deceiver remains eternally young, untouched by the wrinkles and infirmities that time inflicts upon others. This gift also bestows upon him a potent immunity to aging abilities, rendering him impervious to manipulations of time that would seek to accelerate or reverse the natural flow of his existence. Though Deceiver and his kin do not age, their limitless aging is a semblance of eternity that belies the treacherous nature of their demonic essence, as they remain vulnerable to the myriad dangers that haunt their infernal existence. In turn, thanks to this ability, he is willing to eternally make mortal kind suffer if he manages to succeed in his goals. Deceiver wields the potent ability of Reality Warping, a power inherited from his lineage of Imitators. This reality-altering capability empowers him to manipulate the very fabric of existence itself, transcending the limits of conventional mortal actions. In the hands of Deceiver, Reality Warping becomes an instrument of nightmarish transformation, where he can contort the surrounding areas and environments into surreal landscapes of terror and madness, reshaping reality into forms that defy comprehension. While Trespasser, as an Alpha Imitator, wields even greater mastery over this power, Deceiver, as a Transcendent Mutant Demon, harnesses its might to conjure a gruesome array of weapons, from swords and axes to scythes, sickles, and maces. He prefers the intimacy of close combat, where the grotesque forms of his bladed and blunt instruments can more intimately deliver the horrors he envisions. Through Reality Warping, Deceiver becomes an architect of nightmares, reshaping the world to his malevolent desires and fashioning weapons that are as deadly as they are nightmarishly creative. Deceiver possesses the unnerving power of Technology Manipulation, a formidable ability that grants him control over a vast array of technological machinery. With a mere thought, he can shape and manipulate Robots, Cyborgs, Androids, and an assortment of mechanical devices and tools, bending them to his will. This power extends to a suite of sub-powers that further accentuate his dominion over technology. Technology Negation allows him to temporarily incapacitate machinery, a formidable weapon against the likes of Pencer's Mecha Army. Deceiver's Cyberlingualism grants him an understanding of technology-based languages, from binary code to hexadecimal, facilitating his ability to interface with and manipulate complex systems. His mastery of Data Manipulation empowers him to breach security defenses, hack into machinery, and manipulate the AI of robots and androids, effectively turning them into his unwilling pawns. Glitching allows him to induce malfunctions in machines, creating chaos among mechanical adversaries. With GPS Manipulation, Deceiver can manipulate GPS systems to deceive and misdirect individuals, leading them astray or even causing potentially fatal accidents. He can also redirect homing attacks, turning them against their original sender. The power of Technological Possession enables him to not only control mechanical beings but also inhabit them, further extending his reach. Deceiver's unsettling Electronic-Media Jumping ability enables him to transcend into electronic feeds and broadcasts, allowing him to spread his influence across the digital realm. This power is a tool for psychological torment, persuasive speeches, and even deception as he shapeshifts to impersonate other broadcasters. Yet, his control over technology reaches even further depths of malevolence. Deceiver can manipulate video feeds, altering footage, distorting text and audio, and projecting nightmarish imagery onto screens, be they on computers, smartphones, or television sets. In the digital realm, Deceiver reigns supreme, wielding technology as a weapon to spread fear and chaos. Deceiver's mastery of Shapeshifting is a sinister and versatile power, born from the twisted DNA wrought by the Dark Plague. With this ability, he can seamlessly alter his form at will, whether in its entirety or through partial transformations. Shapeshifting serves as the linchpin of his arsenal, enabling him to replicate the appearances of others with uncanny precision, a technique known as Doppelgänger Morphing. This power becomes a potent tool for deception, infiltration, and sabotage, allowing him to don the masks of others with chilling accuracy. Deceiver can also wield Partial Transformation to gruesome effect, stretching his jaws and limbs to unnatural lengths with Elastic Jaws and Limb Extension. His teeth can morph into needle-sharp points with Sharp Teeth, and his tongue can extend to prehensile lengths with Prehensile Tongue. For enhanced strength and damage potential, he can enlarge his limbs using Limb Expansion, and his hands can transform into giant claws, ready to eviscerate his victims and enemies with brutal precision. Another capability he has when using the Partial Transformation sub-power, is that he can willfully split his stomach and cavity open into a massive maw with rows of sharp teeth, which can also extend several tendrils in order to horrifically pull them over into his manifested cavity maw in order to devour his opponents/victims, or to viciously bite their limbs off with sheer force. In conjunction with his Shapeshifting abilities, Deceiver can replicate a person's memories to varying degrees of success, further solidifying his mastery over the art of mimicry and manipulation. This dark power grants him a formidable advantage on the battlefield and in the realms of psychological warfare, where his deceptive transformations can leave his foes ensnared in a web of dread and uncertainty. Deceiver's Personal Voice is a chilling and deceptive power that complements his mastery of Shapeshifting. With Self-Voice Manipulation, he can seamlessly change his voice at will, further enhancing his ability to disguise and conceal his true identity. Deceiver can effortlessly adopt the voices of his victims or enemies, making him a master of vocal mimicry, and he can even manipulate the tonal qualities of his voice to reverberate in different eerie ways. At his most malevolent, Deceiver employs this power to cruelly torment his victims by using their own voices against them, taunting them with a nightmarish mockery of their inner fears and insecurities. He can unleash a cacophony of voices, as if an entire legion were gathered on the other side of a door, sending shivers down the spine of anyone who dares to listen. This legion of voices ranges from normal conversations to deafening, furious rants and emotionally devastating manipulations that drive his victims to the brink of insanity, a fate sealed by the dread-inducing Metaphysical Awareness Disorder. Deceiver's Personal Voice is an instrument of psychological warfare, one that reinforces his reputation as a master of deception and terror. Deceiver possesses the unnerving ability of a Superhuman Roar, a power that allows him to unleash a thunderous roar far beyond the natural limitations of his kind. When he raises his voice, the sheer intensity of his roar is palpable, capable of inducing terror in those who hear it. Deceiver's vocal onslaught is not limited to mere psychological warfare; his roar can shatter and crack sound-sensitive materials, sending shockwaves of destruction radiating outward. Those unfortunate enough to be in close proximity to his deafening cry may find their ears bleeding from the auditory assault. His shout reverberates across vast distances, echoing for miles around, leaving no corner of the battlefield safe from the harrowing force of his Superhuman Roar. In the midst of chaos and fear, Deceiver's roar serves as both a weapon of devastation and a chilling reminder of the horrors he can unleash. Deceiver's True Form is a nightmarish visage that inspires dread and terror at a glance. In this grotesque transformation, his attire darkens to an ominous, pitch-black hue, and his once-benevolent beard and halo take on a sickly, blood-red color, serving as a stark contrast to the abyssal darkness that cloaks him. Perhaps the most unsettling aspect of his True Form is the maniacal, ear-to-ear grin that stretches unnaturally across his face. This menacing and unhinged expression is enough to send shivers down the spine of even the most resolute individuals, striking fear into their hearts. Deceiver's True Form is a manifestation of his malevolence and power, a physical embodiment of the horrors he is capable of inflicting upon the world. Deceiver wields the unsettling power of Teleportation, a formidable ability that allows him to traverse space with an eerie and otherworldly ease. With this power, he can seamlessly disappear from one location and reappear in another, evading danger at will. Deceiver can employ Teleportation to shorten vast distances, moving effortlessly from his sinister domain into the mortal plane itself. However, this power serves not only as a means of escape and convenience but also as a tool of torment. Deceiver can use Teleportation to trap his victims in nightmarish scenarios, subjecting them to brutal and inescapable fates. With each teleportation, he blurs the lines between reality and nightmare, leaving his prey ensnared in a web of terror from which there is no escape. Deceiver possesses the formidable ability known as Weakness Immunity, which renders him impervious to the common weaknesses inherent to mainstream Demons. This unique power allows him to withstand and resist the limitations that afflict other Demons. Unlike his brethren, Deceiver is immune to the effects of angelic powers and sacred relics, making him an exceptionally challenging adversary for both Angels and Nephalem, who may find it exceedingly difficult to subdue him through their conventional means. This immunity serves as a testament to his transcendent nature, allowing him to defy the vulnerabilities that plague his kind and stand as a formidable force of malevolence.,Diabolic Darkness Manipulation,Diabolic Darkness Manipulation - Diabolic Darkness Ball Projection,Superhuman Roar,Reality Warping - Weapon Summoning - A Scythe,Meta Fear Inducement,Phobia-Initiated Ability Manifestation Example - Arachnophobia,Technology Manipulation 1/2,Technology Manipulation 2/2 FAULTS AND WEAKNESSES Despite his formidable powers and malevolent nature, Deceiver possesses a glaring weakness in the form of overwhelming arrogance and egotism. His unwavering belief in his own superiority often leads him to underestimate his enemies, whether they be mortal, angelic, or even fellow Demons. This overconfidence can blind him to potential threats and vulnerabilities, leaving him susceptible to unforeseen traps and strategies. Deceiver's penchant for underestimating his adversaries can lead to costly mistakes, and his egotistical nature can cloud his judgment, making him vulnerable when faced with opponents who possess clever tactics and unconventional abilities. While he revels in psychological torment and terror, his arrogance can be exploited by those who understand his weaknesses, potentially leading to his downfall. Deceiver, despite his formidable powers and immunities, harbors a significant weakness in his aversion to both forms of australium found in the TF2 Freak World, which all Imitators inherit. Dark australium, with its black and shiny appearance, inflicts intense migraines upon Deceiver and his fellow Imitators, incapacitating them until the agony subsides. While dark australium renders the Dark Pathogen dormant, it doesn't activate it. Normal australium, on the other hand, poses a far more dire threat. This pure metallic element, akin to gold, can weaken Deceiver substantially when faced with adversaries like CyborMedic and other TF2 Freaks who rely on australium. In the presence of normal australium, Deceiver experiences excruciating pain, and all of his powers wane, leaving him vulnerable to attack. This aversion to australium, both dark and normal, serves as a chink in his otherwise formidable armor, making him susceptible to opponents who wield this unique element. Deceiver, like his fellow Alpha Imitator named Trespasser, possesses Superhuman Strength, Speed, Agility, Reflexes, and Durability. However, these physical capabilities have their limits and vulnerabilities. Despite his impressive agility and speed, Deceiver's abilities can be easily opposed and countered by those who possess Absolute Speed and/or Absolute Agility, leaving him vulnerable to more agile and faster opponents. Similarly, users of Absolute Attack to Totality Attack, can counter his agility and speed, making it exceptionally challenging for him to evade or defend against their devastating assaults. While Deceiver's toughness is formidable, it does not render him invulnerable to powerful attacks, especially when it comes to adversaries that possess Absolute Strength. Such individuals can cause severe injuries and even kill him due to their infinite strength. Additionally, his durability is not absolute, making him susceptible to attacks from those who possess abilities like Durability Negation, which can nullify his toughness to make him more vulnerable to various attacks that he'll normally withstand. Moreover, Deceiver has sensitive areas on his body, including the crotch, head, face, and eyes, which are more prone to serious injury and could stun him, leaving him vulnerable to further attacks. His Superhuman Speed, although impressive, may come with a learning curve, requiring time to control effectively. While users of Time Reduction may not slow him down significantly due to his powerful speed, those with Time Stopping abilities can gain a substantial advantage by attacking him during the frozen intervals. Users of Speed Cancellation can hinder him by nullifying his speed, while those of Speed Theft can absorb his speed and turn it against him. Those of Gravity Manipulation may have limited effectiveness on Deceiver due to his immensely high speed, but users of Meta Gravity Manipulation can still affect him. Finally, opponents with Absolute Speed, granting them infinite speed, can easily outpace him. Despite his Superhuman Strength, those with Superhuman Durability may resist his strength to some extent, while users of Absolute Durability (also known as Physical Invulnerability, or just Invulnerability) remain impervious to physical harm. Overall, while Deceiver possesses impressive physical abilities, he is not without vulnerabilities, especially when confronted by those with absolute or specialized powers. Despite Deceiver's formidable ability to induce extreme fear through Meta Fear Inducement and his expertise in psychological warfare, he is not immune to the effects of his own power. While he can terrify beings of great power, including those with Nigh-Omnipotence, a supreme being of True Omnipotence, will remain entirely unaffected by his fear-inducing abilities. Additionally, individuals who possess either Fathomless Mind, Omninescience (not to be confused with Omniscience), or Absolute Will are also immune to his fear-inducing tactics.While there is no question that Phobia-Initiated Ability Manifestation is also a potent ability in its own right to weaponize fear, the obtained powers will instantly fade away, either after a battle has been fought, Deceiver being defeated, or through his aversion of australium. Metaphysical Awareness Disorder (MAD), though it has a distressingly high suicide rate among its victims, does have a glimmer of hope for those with exceptional willpower. Some individuals with remarkable mental strength can resist the devastating effects of MAD and manage to snap out of their mind-broken state, even if they continue to harbor an intense fear of Deceiver, Trespasser, and the rest of the Imitators. While the odds are far from favorable, there exist instances where sheer willpower prevails over the nightmarish influence of MAD. While Shapeshifting is an incredibly versatile ability, granting Deceiver the means for stealth, sabotage, and deceit, it has its limitations when compared to users of Omnifarious. Deceiver's shapeshifting capabilities are not boundless, and he possesses a finite number of forms he can assume. Those with Shapeshifting Awareness can easily discern his true form, even amidst his shapeshifting efforts. Furthermore, individuals with Shapeshifting Negation hold the power to nullify his altered forms at will, exposing his true identity and rendering his cover ineffective. Despite the utility of his shapeshifting abilities, Deceiver must contend with these vulnerabilities when faced with those who possess such awareness and negation powers. While Deceiver's Electronic-Media Jumping to Teleportation, grants him incredible travel capabilities and the capacity to infiltrate electronic media, he faces challenges when dealing with more primitive forms of technology, which can prove difficult or even impossible for him to access due to their outdated nature, at least in terms of Electronic-Media Jumping as a power. Furthermore, users with Teleportation Negation hold the power to nullify both of these abilities, leaving him exposed to potential attacks during his teleportations or electronic media jumps. Additionally, Deceiver must exercise caution when dealing with those who possess Teleportation Prediction, as they have the ability to anticipate his next appearance. Such predictive powers can leave him vulnerable to surprise attacks, posing a significant risk to his overall safety and effectiveness. Deceiver's proficiency in Technokinesis bestows him with substantial advantages when dealing with mechanical beings and electronic media. However, he faces limitations when encountering mechanical devices that are already broken and non-functional, as his Technokinesis abilities will prove to be hardly effective unless he takes the time to repair and restore these devices to a functional state. This weakness can hinder his progress and effectiveness, particularly when dealing with inoperable machinery or technology, requiring him to allocate additional time and effort to restore them before fully utilizing his powers. Despite the potency of Deceiver's Superhuman Roar, there are individuals who possess specific abilities that render them immune to its effects. Users of Sound Immunity can withstand his powerful roar without succumbing to its terrifying influence, even if they still experience fear in his presence. Moreover, individuals equipped with Enhanced Regeneration abilities have a remarkable capacity to heal rapidly from injuries. This exceptional regeneration extends to their eardrums, allowing them to quickly recover from any damage inflicted by Deceiver's ear-piercing roar. Additionally, those who possess Absolute Regeneration are virtually impervious to the roar's effects, as their regenerative capabilities are so profound that they can restore even the most extensive injuries, including damage to the eardrums, in an instant. This resilience to his Superhuman Roar poses a significant challenge to Deceiver when confronting opponents with such regenerative powers. Despite the immense power of Reality Warping, it is not without its flaws as well. To effectively utilize this ability, Deceiver must be situated within a reality or dimension. In scenarios where he finds himself in a destroyed reality or a dimension devoid of reality, his power becomes ineffectual. Additionally, individuals with Alpha Reality, Middle Reality, Omega Reality, or True Omnipotence, significantly surpass the capabilities of mainstream Reality Warping. When faced with opponents possessing these powers, Deceiver is easily defeated. A truly omnipotent being, more specifically a Trinitarian Deity, can outmatch him in all aspects, including Reality Warping. Deceiver lacks powers like Cosmic Creation or Completeness Manipulation, leaving him vulnerable to those with Nothingness Manipulation or Omni-Negation abilities. Users of Omnilock transcend the boundaries of existence, making his reality-warping powers useless. Those with Reality Alteration Negation can undo any changes made by Reality Warping, posing a threat to both Deceiver and other reality-altering users. Reality Anchoring and Conceptual Anchoring make individuals immune to reality-altering abilities, as do powers like Reality Separation and Reality Sundering, which can destabilize realities and render Deceiver's powers futile. Paradox Manipulation can cancel out Reality Warping when used against a practitioner of this ability, forcing Deceiver to avoid using Reality Warping against such opponents. These weaknesses make him cautious when confronting foes with these specific powers. While Deceiver and the Imitators possess formidable combat abilities, they lean more toward the role of psychological tormentors. Their inclination to psychologically abuse and torment their opponents can divert their attention away from other unforeseen threats on the battlefield. This preoccupation with psychological warfare leaves them vulnerable to various forms of assault, as their focus is often fixated on breaking down their enemies mentally rather than engaging in straightforward combat. This weakness highlights the potential risks of prioritizing psychological torment over other essential aspects of battle. TRIVIA The Imitators are inspired by the Alternates from The Mandela Catalogue series by Alex Kister. When it comes to Trespasser and Deceiver themselves, Trespasser is inspired by The Intruder, while Deceiver is based on the False Gabriel, both of whom are from the same series. Unlike the False Shepherd from The Mandela Catalogue who happens to appear like Gabriel, Deceiver takes on the guise of Jesus Christ, which also gives parallels to the Anti-Christ from Christian doctrine. WHAT YOU'LL NEED 1. In order to create him, both the Sub Material Tool, and the TF2 Hex: New Eye Textures! addons are required. For the Imitator eyes, the AI Black eyes should be used, and the phoenix_storms/black_chrome texture is required for Deceiver's body in his True Form state. phoenix_storms/red_chrome on the other hand, is used for The German Shepherd halo, which will be provided in a bit. The addons can be downloaded; here, and here. 2. The German Shepard cosmetic can be downloaded; here. 3. In order to build him more efficiently using the duplicator tool, the duplications for him are here, and here. DEVIATIONS (IMPORTANT!: You are free to use him in your own deviations, as long as I give you permission to use him, and as long as you make sure you use him correctly. The same goes if I am willing to request someone else to use the character in question.) Light of Deception (By Me) VIDEOS (IMPORTANT!: You are free to use him in either SFM/Garry's Mod animation videos, as long as I give you permission to use him, and as long as you make sure you use him correctly. The same goes if I am willing to request someone else to use the character in question.)#garrysmod #gmod #teamfortress2 #tf2 #oc #freak #tf2freak #tf2freakshow #biography #characterbiography #freakbiography #tf2freakbiography #deceiver #falseshepherd #imitators #medic #medictf2freak #RED #REDTeam #villain #pureevil #boyishboy #chaoticevil #lightningbruiser #superhumanlightningbruiser #beyondenhancedlightningbruiser #antichrist #formerscientist #omnicidalmaniac #psychopath #manipulator #emotionalparasite #tormentor #darkmessiah #mutantdemon #cronenbergdemon #transcendentmutantdemon #transcendentimitator #beard #glowingeyes #lightskin #lightskinnedmale #absolutecondition #infinitecondition #absolutesenses #infinitesenses #absolutehearing #infinitehearing #absolutesmell #infinitesmell #absolutevision #infinitevision #absolutestamina #infinitestamina #demonicforcemanipulation #diabolicdarknessmanipulation #levitation #darkplague #darkpathogen #DP #virus #viruses #limitedconversionpathogen #pathogenicagents #absolutefearinducement #metafearinducement #personalvoice #selfvoicemanipulation #phobiainitiatedabilitymanifestation #semiimmortality #absolutelongevity #infinitelongevity #agelessness #shapeshifting #superhumancondition #beyondenhancedcondition #superhumanagility #beyondenhancedagility #superhumandurability #beyondenhanceddurability #superhumanreflexes #beyondenhancedreflexes #superhumanspeed #beyondenhancedspeed #superhumanstrength #beyondenhancedstrength #superhumanroar #beyondenhancedroar #realitymanipulation #realitywarping #existentialstatemanipulation #essokinesis #ontokinesis #technoloymanipulation #technokinesis #electronicmediajumping #teleportation #weaknessimmunity #karmasoldier #scout #femscout #femalescout #REDfemscout #REDfemalescout #engineer #engineers #REDengineers #BLUengineer #fear #scared #terror #screaming #scythe #blood #sentry #level3sentry #BLUsentry #BLUlevel3sentry #robot #spy #REDspy #horror #psychologicalhorror #analoghorror
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TF2 Freak Biography: Trespasser,"The flicker of a TV illuminated this bedroom, drowning out the darkness with his favorite programs. Do you remember how we became friends? The lights scared off all the monsters, they kept him safe. Do you remember my face? With contorted flesh and broken bones, I made myself known. Do you remember my touch? I cradled him in my arms. My sweet boy. I took him away. Do you remember that night Scout? When you stare into the mirror, you see the same monsters from your bedroom, don't you? But your skin is not your own. You're not the real you." -Trespasser, giving out his revelations to a Scout, who is yet to find out that he's an Imitator. Creation: April 2nd, 2023 Debut: TBA Type: Alpha Mutant Demon (Alpha Imitator) Alignment: Chaotic Evil Personality: Enigmatic, Malevolent, Devious, Callous, Sadistic Powers and Abilities (List): NOTE: Powers with an asterisk beside them are applicant abilities that possibly come with the said power, while the ones with double to trio (and over) asterisks are pretty much the same thing. Catoptric Teleportation *Reflection Imprisonment Electronic-Media Jumping Enhanced Intelligence *Accelerated Thought Process **Enhanced Calculation **Parallel Processing *Elucidation *Encyclopedic Knowledge **Answer Intuition ***Ability Intuition ***Ability Mastering ***Action Intuition ***Adaptive Learning ***Causality Perception ***Clear Mind ***Enhanced Perception ****Detail Detection ****Enhanced Investigation ****Character Judgement Mastery ***Enhanced Response ***Enlightenment ***Error Prevention ***Fact Perception ****Illusion Awareness ****Lie Detection ****Numerical Precision ****Truth Detection ***Hypercompetence ***Instant Learning ***Intuitive Perception ***Mathematical Intuition ***Observation Detection ***Photographic Deduction ***Psychological Mastery ***Tactical Analysis ****Battlefield Adaptation *****Combat Adaptation ******Brawling Mastery *******Fighting Instinct ****Counterstrategy Mastery *****Opportunity Sense *****Pattern Sense *****Strategy Adaptation ****Enhanced Preparedness ****Improvisation Mastery ***Weakness Detection ****Anatomical Mastery ****Foreign Forces Detection ****Pressure Point Mastery *****Pressure Point Combat ****Problem Detection ****Shatterpoint Mastery *Enhanced Wits *Maximum Concentration Capacity **Multitasking Enhanced Stamina Enhanced Roar *Deafness Inducement *Fearful Scream Limited Conversion Pathogen Meta Fear Inducement *Insanity Inducement **Mental Breakdown **Consciousness Shattering **Suicide Inducement **Torment Inducement *Anxiety Inducement *Discouragement *Domination **Overwhelming Influence *Fear Augmentation *Intimidation Visualization **Mental Projection *Menacing Presence *Will Breaking *Submission Multipresence Personal Voice *Animalistic Vocalization **Bird Calling *Audiographic Memory *Autotuned Voice *Enhanced Speaking *Multiple Voices *Muting *Vocal Replication *Voice Masking Psychological Combat *Body Language Analysis *Humor Intuition **Sarcasm Intuition *Logic Intuition *Mental Pressure **Capability Suppression **Confusion Inducement **Doubt Inducement **Mental Inducement *Enhanced Socialness Semi-Immortality Shapeshifting *Adaptive Appearance *Biomorphing **Angel Morphing **Animal Morphing ***Animal Senses **Demon Morphing **Doppelgänger Morphing ***Perfect Doppelgänger **Human Morphing **Plant Morphing *Camouflage *Personal Eye Color **Glowing Eyes *Malleable Anatomy *Matter State Shift *Multiple Forms **Base Form **Nemesis Form *Partial Transformation *Personal Wardrobe Superhuman Fitness *Superhuman Agility **Supernatural Balance ***Edge Walking ***Hyper Perching ***Hyper Pole Walking ***Rope Sliding ***Rail Walking **Superhuman Leap *Superhuman Durability (Type 1) **Fall Damage Resistance **Pressure Resistance **Extreme Thermal Resistance ***Cold Resistance ***Heat Resistance ***Vacuum Adaptation *Superhuman Reflexes **Aim Dodging ***Sliding Dash **Attack Prediction ***Danger Detection *Superhuman Speed (Type 1) **Accelerated Rotation **Accelerated Sequence **Accelerated Tasking **Afterimage Creation ***Decoy Creation **G-Force Adaptation *Superhuman Strength (Type 1) **Crushing ***Damage Inducement **Hard Falling ***Ground Pounding ****Earthquake Generation **Power Elbow **Power Finger **Power Fists **Power Headbutt **Power Legs **Pulverization **Shockwave Generation ***Shockwave Clap ***Shockwave Flick ***Shockwave Stomp **Superhuman Lifting **Superhuman Throwing Technology Manipulation *Activation & Deactivation *Cyberlingualism *Data Manipulation **Codification **Human-Computer Interaction **Data Absorption **Data Conversion **Data Erasure **Data Generation **Decodification **Digital Detection **Digital Energy Manipulation **Digital Negation **Digital Vision **Hacking Intuition **Malware Manipulation ***Malware Generation *Technological Possession *Technological Psionics **Technological Telekinesis **Technological Telepathy **Technological Teleportation *Technology Negation **Error Inducement **Technology Stopping Reality Warping *Creation **Dream Creation **Remote Materialization *Destruction **Biological Explosion **Destabilization **Disintegration *Dimensional Manipulation **Dimension Creation **Dimension Shifting **Dimensional Awareness ***Dimensional Vision **Dimensional Constructs **Dimensional Distortion **Dimensional Movement **Dimensional Phenomenon Inducement **Dimensional Rift ***Space-Time Rift **Dimensional Storage **Dimensional Warping ***Dimensional Border Manipulation ****Interspatial Manipulation *****Interspace Manipulation **Dimensional Weaponry ***Dimensional Artillery *Fundamental Forces Manipulation **Subatomic Manipulation ***Atomic Manipulation **Electromagnetism Manipulation ***EM Spectrum Manipulation ****Cosmic Energy Manipulation ****Quantum Energy Manipulation ***Matter Manipulation ***Plasma Manipulation ***Quantum Manipulation **Gravity Manipulation ***Gravitational Energy Manipulation ***Space-Time Manipulation ***Weight Manipulation **Physics Manipulation ***Rule Bending *Elemental Manipulation *Reality Alteration Negation *Reality Clarification *Reality Constructs *Reality Healing *Reality Inducement *Reality Interaction *Reality Restoration Weakness Resistance Occupation: Kidnapper, Outsider, Saboteur, Stalker, Trickster Superiors: Deceiver Subordinates: Imitators Allies: Imitators Enemies: Angels, Arkosios, Fallen Angels, Ascended Demons, Demons Trespasser (also known as Figure 06) is a BLK Spy TF2 Freak created by the YouTube user ToxicHolyGrenade. His theme is The Enigma TNG - Sorrow. His battle theme is The Enigma TNG - Asia Deth (2024 Version).His alternate battle theme is The Enigma TNG - Asia Deth (2016 Version). APPEARANCE,Trespasser's Alternate Facial Appearance Trespasser wears the After Eight-coloured Rogue's Robe, and the After Eight-coloured Dashin' Hashshashin, which consists of a hood. He also lacks the cigarette that all Spies normally have. While his facial appearance is definitely normal by default, his facial appearance, in terms of his eyes, can appear different. In other words, his right eye will become plainly black which signifies that he's a Demon, while his left eye has an abnormal turn, with the eye constantly looking to the left side. ORIGIN In the modern age of Hell as an afterlife plane, the legions of Demons and Fallen Angels had progressively improved means of technological machinery and warfare to overthrow the forces of Heaven to The Devil's favour, especially when it came to Nightmare Medic himself. Alongside the advancement of infernal technology, they went out of their way to construct a secret, underground science facility within Hell as a means to not only create newer means of technological warfare, but also bio-weaponry. As a means to rapidly and aggressively, ascend themselves as supernatural beings, they created a mutagenic, pathogenic agent for the sole purpose of creating super soldier Demons. The process is long and strenuous, but the difficulties had paid off. Some Demons, are heavily concerned with how dangerous the virus is once it came to the task of means of destroying the virus. Despite the success of the virus, some Demons, still firmly believe that the creation of the Dark Plague (abbreviated as DP) is a mistake. Unknowingly to the rest of them, there were two unknown and mysterious Demon scientists (a Spy and a Medic) who had decided to create much stronger strains of the Dark Plague in secret, known as INT-333, and Bestia-666. Upon completion, the Spy injected himself with the INT-333 strain of DP, while the Medic injected himself with the Bestia-666 strain. After a few moments, both the Medic and Spy's skin begins to slowly blacken and liquify, and both of them vomited blood from their bodies. Both are in deep agony, as their bodies mutated in erratic and horrific ways. After the stages of mutation, their minds had been changed as well, causing them to become dangerously psychotic and deranged despite their intelligence also being increased. Then, there was an emergency lockdown that had been activated, indicating that there is a lab leak. Planning their moves, they broke out of their lab and began converting, devouring, and slaughtering all of the demonic scientists within the facility, especially the armored personnel that guards the facility. Meanwhile, as Lucifer, Sentinel, Infierno, Behemoth, and Nightmare Medic had been informed of what was going on, they decided to go and investigate the underground laboratories. Upon their arrival, the laboratory is in a state of mayhem and destruction; pools of blood and dismembered limbs had been scattered throughout the facility, and there are no survivors in sight. As they went deeper and deeper into the gloomy areas of the underground facility, they finally encountered the Imitators, alongside the first two infectees, who are now called Deceiver and Trespasser. Lucifer and his underlings, are all gaping in terror of not just their appearances, but also the fearsome powers that they now wield. Terrified, Lucifer transported Nightmare Medic, Sentinel, Infierno, and Behemoth out of the facility into the outdoor areas, and The Devil made the opportunity to seal them within the building with his own reality-manipulating abilities, hoping they will never break out. Trespasser and Deceiver had sneered at their cowardice behind their backs, but upon trying to escape the facility and hunt them down, they eventually find out that they had been trapped. Angered, Trespasser and Deceiver began to make the decision to train themselves to unlock their fullest potential and improvise on their warped minds, in addition to making a long-term plan to break out of the facility and infiltrate the mortal plane. Deceiver and Figure 06, had trained themselves over the course of a few years, until they unlocked more of their abilities that the Imitators themselves could potentially achieve. Once that has been accomplished, both of them started to engineer some gateways to have themselves and the Imitators, enter the mortal plane and terrorize the Earth. This time, the process took over six years to fully establish, and had proven successful in their favor. And this is the beginning, of their plans of invasion. PERSONALITY AND BEHAVIOR To most people, Trespasser is an enigmatic being, and his origins are shrouded in mystery. No one else knows what his motivations are exactly, but it is definitely clear that his singular purpose is to cause chaos, mayhem, and also despair, in the most depraved, unhinged, and insufferable ways possible. In short, he is a force of nature that deeply aligns with the very aspect of pure evil. Alongside being Deceiver's personal herald, he is deemed as a second-in-command within the sub-race of Imitators, giving them the appropriate orders needed to ensure their invasion of the mortal plane itself. In recent years, Trespasser is responsible for the many disappearances and numerous culling of children during Deceiver's goal of invasion, and tends to trick those unsuspecting victims to their fate. In order to kidnap much younger victims, Figure 06 takes the form of Stanley within the television sets he had jumped into, as a means to manipulate them until he finally makes his move to kidnapping them. To do that, Trespasser, as Stanley, will go on to say that he can make "friends appear out of thin air," and teach the child how to create their new "friend." In reality, due to his Reality Warping powers, he tends to summon Imitators into the households they live in, and have them dragged toward the television screen until Trespasser finally reveals his true nature. Then, he reaches out his arm through the screen, and pulls the child through with him, while the Imitator in question takes the child's place. Trespasser is extremely cunning, and it is really difficult if not impossible to have him fooled through one reason or another. Having zero forms of moral constraints, he does not hesitate in committing genocide on many people as possible, especially those who are much younger, to further Deceiver's malignant goals. Highly manipulative and deceptive, especially in combination with his shapeshifting-based powers, he will act both politely, and also amicable to his victims until he finally gets them to do whatever he tells them to, especially whenever it comes to tricking them. He is also deeply sadistic and ruthless, thus enjoying causing as much harm to his victims as he sees fit. While it goes without saying that he is chaotic by nature, he is far from being a mindless monster, as he is also highly intelligent and well-spoken. Much like the rest of the Imitators, his main preference is to psychologically torture his victims and enemies as opposed to being a common combatant. He will fight his foes if he needs to, and he will do so with calculating wits and intellect as opposed to brawn. Akin to Deceiver himself, he is also prideful and arrogant, often prone to condescending statements and willing to underestimate his enemies. If things don’t go his way as he is expecting them to turn out, like the sleeper cell Imitators somehow forgetting on who he is through one reason or another, he will become needlessly enraged at them. That can also apply to scenarios where he is getting held at a disadvantage, or with Deceiver’s plans getting into a state of crisis. Furthermore, while it is true that Trespasser and Deceiver had cannibalistic tendencies like the rest of his kind, at least from their first infection, they both had grown out of it due to training themselves in order to master their abilities and improvise on their mentalities. POWERS AND ABILITIES As it has been mentioned before, Trespasser is extremely intelligent and witty, thus coming up with various ideas and plans that Peak Human Intelligence wouldn't be capable of accomplishing in those regards. His signature power, however, which is also owned by all Imitators, is called Shapeshifting. He can take whatever form that is most suitable for the task or situation at hand, each with different properties and traits. For example, if he appears on a television screen, he always takes the form of Stanley from The Might of the Subconscious, which takes the form of floating eyes and a mouth made out of white rubber bands. Combined with his abilities of psychological warfare, mastery of deception, and manipulation, he can use his shapeshifting powers in conjunction with fooling his victims even further. As he does have Shapeshifting, he can also partially transform most of his body parts as well, especially his face. He will go as far as to unhinge his jaws outward, have his tongue becoming prehensile, and his teeth becoming needle-sharp to scare his victims and enemies. He can also enlarge his hands to brutally pummel his enemies, extend his arms, and can even morph his hands into giant, deadly talons to deal crippling damage to his foes. He also possesses Technology Manipulation. With it, he has the capability of shaping and manipulating various forms of technological machinery, whether that would be Robots, Cyborgs, Androids, various mechanical tools, and devices, etc. In terms of sub-powers in association with Technokinesis, he has Technology Negation, Cyberlingualism, Data Manipulation, Glitching, GPS Manipulation, Programming, and Technological Possession. With Technology Negation, he can temporarily cause various forms of machinery to shut down, especially when it comes to Robots and Androids, which he can use against Pencer's Mecha Army for example. As for Cyberlingualism, he can understand various technology-based languages, such as binary code, hex, and so on. Also having the power to control data, he can use this power to bypass security defenses, hack into various machinery, and warp a Robot's and Android's AI to the point they will do his dirty work, in a similar manner to having Programming as a sub-power. However, if a Cyborg has an AI that is conjoined with their brain, or just has an AI replacing their brain entirely, Trespasser can control them as well. Glitching allows him to overload a machine's functions, causing them to glitch and malfunction. It can also come in useful against his mechanical enemies whenever it comes to fending them off. With GPS Manipulation also as a sub-power, he can re-route a person's GPS in a car, thus tricking the victims to take the wrong turn, to a different location, cause road accidents, and worse, indirect hit-and-run physical deaths. He can also use this power to redirect homing attacks so long as they are entirely based on technological mechanics, thus redirecting them against the attacker in question. While he can control mechanical beings, he can also possess them via the use of Technological Possession. Via Electronic-Media Jumping, he can transport himself into various means of electronic feeds and broadcasts as a means to spread out his influence throughout the world. He can broadcast himself so he can psychologically torment his victims, make speeches, and use his shapeshifting powers to portray himself as another character, like Stanley who was mentioned earlier, to trick younger audiences. Furthermore, he also has Catoptric Teleportation, allowing him to appear in mirrors and any other reflections, such as water, crystal reflections, among others. Trespasser also has Superhuman Fitness, including Superhuman Strength, Speed, Agility, Durability, and Reflexes. With Superhuman Strength, he can lift massive vehicles and objects like trucks, locomotives, water towers, and certain others, pulverize and break down thick walls of concrete and bricks, do shockwave stomps and claps, and certain other feats. With Superhuman Speed and Agility, he can run at supersonic speeds and can dodge attacks a lot more effectively than users of Enhanced Agility, to the point he moves around the battlefield at really big distances. Trespasser's reflexes are also immense, allowing him to react to incoming attacks far more faster than users of Enhanced Reflexes. Finally, with Superhuman Durability, he can resist sizeable explosions, resist attacks from the more powerful forms of artillery, and can resist most powers and abilities a lot more greatly than users of Enhanced Durability. With Enhanced Stamina, Trespasser can fight for an extremely long period of durations, namely up to a few hours in terms of how long he can sustain himself from the fatigue toxins in his muscles over time. As a demonic being, he also has Semi-Immortality, also known as Absolute Longevity, which allows him to live on endlessly without any signs of aging, but without being immune to death itself. Trespasser is also known to have Multipresence, which allows him to exist in multiple planes of existence, if not close to all, or even absolutely all planes of existence. Like any other Imitator, he has Self-Voice Manipulation, or just Personal Voice for short. In consequence, there have been times when he can warp his vocal cords in order to further conceal his identity, which alongside the power of Shapeshifting, makes him a very elusive adversary to go up against. With Enhanced Roar, which is another ability that all Imitators have, his volume of shouting, screaming, and also shrieking, can be really intense, very ear-piercing, and can be capable of scaring his foes and victims even more. The longer it lasts, it can damage a person's eardrums to straight up cause them bleeding, which results in deafness, and can also cause sound-sensitive materials like glass, to both crack and shatter. Also what he has in common with the Imitators, he has Meta Fear Inducement, which allows him to instill extreme terror and panic in close to absolutely anyone, regardless of how powerful or strong-willed they are. He can also go as far as to use this power to terrify Deities (except for a being of True Omnipotence) and as well as Angels to the point he can cause his enemies to yield and stop facing him. This level of Fear Inducement is so powerful, that it can also bypass users of Tranquil Fear, Apathy, Fear Immunity, and also Fear Masking. Additionally, in terms of sub-powers, he has Insanity Inducement, Menacing Presence, Paralysis Inducement, and also Will Breaking. With Insanity Inducement, alongside his psychological warfare and tormenting skills, he can cause his victims to obtain Metaphysical Awareness Disorder (MAD), which causes the victim in question to be driven to madness. MAD also has a very high threshold that causes them to commit suicide, thus, Trespasser has Suicide Inducement. As another sub-power to Meta Fear Inducement, Figure 06 also has Intimidation Visualization, which he can use to create illusions that are terrifying beyond comprehension and imagination. With it, he can use it to spread misery and chaos around the world, causing people to commit acts of indirect murder and manslaughter, and so on. Like the rest of the Imitators, even though they are Mutant Demons for a start, Figure 06 is also highly resistant to the weaknesses that all Demons have by default. For example, if he is hit with either holy water or fire, the negative effects are reduced considerably without him being killed or even harmed to such a high extent. Because of how potent the Dark Plague is, the same infection had heavily altered not just his mind, but also his DNA, which is the explanation for all Imitators being resistant to the weaknesses that common Demons are vulnerable to. While the Imitators themselves have Reality Bending, which is basically minor Reality Warping, Trespasser, being an Alpha Imitator, definitely has Reality Warping. With it, he can warp reality to all extents and purposes doing actions that are otherwise impossible for regular mortals to perform. In basic terms, Reality Warping gives the user incredible control over an object's/subject's existential state. He can alter both the surrounding areas and environments into something else entirely, especially in ways that are nightmarish and mind-shatteringly terrifying. He can also create various objects and weapons out of thin air, like guns and swords, among other feats. Like all Demons who are infected by the Dark Pathogen, he can use it to convert other Demons into his kind, in addition to using it to threaten other Demons into submission. The Dark Pathogen, being both a strange and terrifying pathogen, tends to only infect various kinds of Demons, as opposed to half-breeds like an Arkosios or Cambion. Be that as it may, it can turn Demons into Imitators, while at the same time, further warping their mindsets to the point they become highly unhinged and psychotic, causing them to hate their own kind (being self-racist against Demons), and cause them to commit acts of cannibalism on other Demons. Whether a Demon is physical or spiritual, or even if the Demon is possessing another target, it doesn't matter, as the virus can straight up bypass means of physical defense and directly alter a Demon's DNA and state of mind until they mutate heavily into an Imitator.,Superhuman Speed,Technology Manipulation,Electronic-Media Jumping & Shapeshifting,Catoptric Teleportation,Meta Fear Inducement FAULTS AND WEAKNESSES Since the Imitators are basically Mutant Demons who are infected and heavily mutated by the Dark Plague, Trespasser and his kind are still susceptible to the common weaknesses of Demons, but to a lesser extent. In that context, angelic beings, would have to use even more powerful, sacred attacks in order to take him out effectively. In the case of nephalonic beings like Grinder, will have less issue with taking both him and the Imitators out thanks to having both angelic and demonic powers, especially as they too fear them due to possessing Meta Fear Inducement. While his strength, speed, agility, reflexes, and durability are nothing short of being immensely high, his stamina hardly compares to them, meaning users of Superhuman to Absolute Stamina, can outlast him. Even though Trespasser has Superhuman/Immense Body (also known as Superhuman/Immense Fitness), users of Absolute Fitness can outpower him in almost, or even any, possible field depending on the sub-powers. Figure 06, despite being true that he has a very high intellect alongside the rest of the Imitators, it hardly compares to his superhumanly high fitness, and thus, it is not enough to enter the range of having Superhuman Condition, which is a combination ability of both Superhuman Fitness and Mind. Because of the Plateau Effect, and while it is true that he can improvise on his physical abilities, it may still be possible that he has some difficulty reaching beyond his physical limitations. While he is incredibly agile, it doesn't compare to those of Absolute Agility, thus, being outmaneuvered by such combatants. In addition, users of Absolute Attack to Totality Attack can counter his agility, regardless of how much effort he tries to evade them. As for his immense toughness, it doesn't make him invulnerable to attacks, as there are still limits to how far he can resist powerful attacks, especially when it comes to even more powerful attacks. Users of Absolute Strength, can severely injure him (and even outright kill him) regardless of how tough he is, due to having infinite strength. In the cases of users that possess Telepathy, the power alone cannot directly counter highly durable foes, especially those of Absolute Durability, otherwise known as Physical Invulnerability, or just simply known as Invulnerability. Instead, it bypasses the tough opponent's physical defenses in order to reach the subject's mind. The same applies to Trespasser in question. Users of Durability Negation can also prove problematic for him, as they can straight up nullify his toughness to the point he can be harmed by all attacks that are otherwise difficult if not impossible to harm him in the first place. Despite being incredibly tough, there are still certain areas where his durability would not protect him, in other words, being very sensitive areas. From the crotch area, both the head and face, as well as the eyes, these areas are far more prone to serious injury than the rest of his body, and could also result in him being heavily stunned, leaving him open to even more incoming attacks. Whenever it comes to his Enhanced Intelligence, which makes him more smarter than those of Peak Human Intelligence, can also have its faults. While it is possible he can supersede the Enhanced level threshold, he still has a limit to how much intelligence he has. He is also still susceptible to making misjudgments and mistakes, though these cases are much more rarer than those of the lower spectrums of intelligence, like those of Peak Human Intelligence for instance. In relation to Figure 06's state of intelligence, it is possible that he himself can fight opponents who are clearly smarter than him, which can instantly screw him over depending on their power sets and combat feats, in addition to outsmarting him. For example, users of Superhuman Intelligence like Deceiver himself, has an intellect that is on par with how far their intelligence is capable of accomplishing, whereas users of Absolute Intelligence (which gives the user infinite intelligence), like what Grinder possesses, can really prove problematic for him in more ways than one. His very high stamina, also hardly compares to his immense speed and agility, which can also prove to be his own demise in certain situations. Each time he exhausts himself, this can leave him open to surprise attacks. In addition to his stamina being lower in comparison to his Superhuman Fitness, users of Stamina Absorption can siphon his stamina to the point he tires out, with possibly even the user in question obtaining even more stamina in the process. Also, users of Superhuman Stamina can outlast Trespasser's stamina due to them having immensely high stamina. Depending on the levels, a subject with Superhuman Stamina can last up to several hours, to even near-infinite periods before they will exhaust themselves, versus users of Enhanced Stamina, who only last up to a few hours. However, a user of Absolute Stamina can also be capable of outlasting Trespasser as well, due to having either infinite stamina, or even transcending the bodily aspect altogether, which as a category, is more in line with Robots, Androids, and undead beings for example. In regards to possessing Superhuman Speed, there are indeed certain instances where he'd have some measure of difficulty coping with the high velocity he uses, so it will take a certain amount of time for him to level himself into controlling it more effectively. While users of Time Reduction can't really slow him down due to how powerful his speed is, users of Time Stopping (like what Handsome Rogue possesses) can certainly have a very high advantage of effectively attacking him. In a similar fashion, users of Speed Cancellation can also make Trespasser vulnerable by simply canceling out his speed, making him far more slower. Users of Speed Theft on the other hand, can definitely slow him down as well, but where the differences come into play, is that users of Speed Theft can absorb a person or object's speed, allowing the user to obtain their speed and use it against them. The same applies to Figure 06. As a parallel subject, when it comes to those who have Gravity Manipulation, they might have some difficulty trying to affect Trespasser due to high up his speed is, whereas users of Meta Gravity Manipulation can affect him. Finally in terms of his speed, is that users of Absolute Speed (which gives the user infinite speed) can easily outspeed him. Even since his strength is at a superhuman level, those of Superhuman Durability (at least depending on the level) can easily resist Trespasser's strength to a certain extent, whereas users of Absolute Durability cannot be harmed by any means of physical harm, with the exception of most attacks that otherwise bypass bodily defense. Users of Absolute Strength can also easily overpower him in terms of strength level, while at the same time countering his durability. Those with Strength Absorption can steal his strength, and use his said strength against him, while users of Strength Reduction just simply reduces his strength significantly, temporarily or permanently depending on the user's capabilities. Muscle Mass Weakening can not only weaken his strength but also his durability simultaneously, making him far more frail than usual. Both Strength to Muscle Manipulation, from what their names indicate, both allow the user to have control over muscles to strength, which can also affect Figure 06's strength in negative ways. For Catoptric Teleportation, the power is highly reliant on close-by reflections, such as mirrors. If there are no reflective surfaces present, his power will be of no use when it comes to using it in order to torment his victims, let alone using it in combat. This can also be said similarly when it comes to Electronic-Media Jumping. Furthermore, the more primitive means of technology can prove to be far too difficult if not impossible for him to insert himself with, due to how old-fashioned they are. To both Catoptric Teleportation and Electronic-Media Jumping, users of Teleportation Negation can cancel those abilities out, leaving him vulnerable to incoming assault. He also needs to be very cautious toward those of Teleportation Prediction, as they can predict where he would be appearing next. Obviously, this can also cause him to be vulnerable to possible surprise attacks. While it is true that he is an incomprehensibly terrifying enemy as a result of having Meta Fear Inducement, combined with the means of using psychological warfare, he is far from being immune to his own power. While he can inspire fear in a user of Nigh-Omnipotence, a being (or in other words, a Supreme Being) of True Omnipotence is completely unaffected by it. The same goes for users of Fathomless Mind, Omninescience (not to be confused with Omniscience) and users of Absolute Will. Metaphysical Awareness Disorder, while it does have a dangerously high suicide rate, there are certain victims with a much higher level of willpower who can resist its effects and have themselves snap out of a mind-broken state, even if they are still extremely scared of both the Trespasser and the rest of the Imitators. Shapeshifting, being a very useful power when it comes to various forms of stealth, sabotage, and also various means of trickery, the ability is far from being boundless when compared to users of Omnifarious. So what this means is that there is a limit to how far he can transform, in addition to having limited amounts of forms he can take. Users of Shapeshifting Awareness, can easily detect what his true form is, while users of Shapeshifting Negation can cancel out his altered form at will, straight to the point where his cover gets blown over. Since Technokinesis is a very useful power when it comes to controlling mechanical beings, and various means of bypassing various mechanical defenses, it will hardly be effective on mechanical devices that are broken and non-functional unless he fixes them. Enhanced Roar, being another of one of his horrifying abilities, it will not come in useful against users of Sound Immunity, even if they are scared of him too in regards to him using Meta Fear Inducement against them. Also, he has the difficulty of using it against users with Enhanced to Absolute Regeneration, as they can heal their eardrums in order to restore their hearing. While it can be without question that Reality Warping is a very powerful ability, it is not without its own weaknesses. He also needs to be in a reality in order to use the power effectively, so once it comes to a scenario where he is placed into a destroyed reality, or a dimension where there is no reality at all, his power will become useless. A user of either Alpha Reality or Omega Reality, happen to vastly supersede everything that mainstream Reality Warping is capable of, and the same applies to a being of True Omnipotence. If he is to fight such an opponent with those powers, he will still be defeated very easily. A truly omnipotent being (a Trinitarian Deity) can outpower him in all aspects, even whenever it comes to Reality Warping as a power. As he doesn't own Cosmic Creation or even Completeness Manipulation, his power can be stomped by those who have Nothingness Manipulation. Same goes with those with Omni-Negation. When it comes to users of Omnilock, they tend to transcend all various boundaries of existence, especially reality, which makes Trespasser's power of warping reality useless. Users of Reality Alteration Negation can simply undo everything that Reality Warping changes, which can also prove problematic for not just general users of reality-altering powers themselves, but also for Figure 06. Also, users of Reality Anchoring are basically immune to reality-altering abilities. The same can be said with Conceptual Anchoring, though the difference here is that they are basically immutable if not transcendent beyond the range of concepts. In terms of Reality Separation, it gives the user the capability of separating realities, and thus can also be immune to Reality Warping. Those of Reality Sundering, however, can also make Trespasser's attempts to use Reality Warping against him rather futile, as they can destabilize the fabrics of reality to the point that they straight up collapse, making his power against such a user also useless. Paradox Manipulation basically functions like a cousin to Reality Warping itself, but once Trespasser fights a particular user of this power, they will cancel each other out in various ways that can be dangerous, leading him to refrain from using Reality Warping altogether until he finds more viable ways to take the opponent out. While it may be true that he is a powerful and skilled combatant, he is more of a psychological tormentor than a basic fighter. On that subject, he will mess with his opponents as much as he needs to, but more often than not, this will make him lower his guard in the task at hand, which gives the opposing forces the opportunity to make a surprise attack. His arrogance and pride also prove to be his undoing, causing him to underestimate foes who are clearly more powerful than himself. This alone can also make him fight a losing battle despite himself knowing deep down that he is. Once enraged, he will drop all of his composure to the point he will be more open to attacks and various means of getting him into traps. Finally, the biggest weakness that he has alongside the Imitators, is both normal to dark australium. Firstly, dark australium, which is closely related to australium, but being coloured black and shiny, tends to cause him and the rest of the Imitators, to suffer migraines until they get knocked out. Its effects on the Dark Pathogen as a virus, causes it to become dormant, but not active. As for normal australium, which is a pure metallic element that comes close to gold as another type of metal, is more dangerous to both him and his kind. If he is to fight the likes of CyborMedic and other TF2 Freaks that heavily rely on australium, both him and all of his powers will weaken instantly, while at the same time, causing him to experience excruciating pain. Same applies to the rest of the Imitators. TRIVIA As the Imitators are inspired by the Alternates from The Mandela Catalogue, Trespasser is inspired by The Intruder as a character from the same series by Alex Kister. WHAT YOU'LL NEED 1. His model can be downloaded; here. 2. In order to color him and his cosmetics correctly, The Hat Painter & Crit Glow Tools addon can be downloaded; here. IMPORTANT: Both him and the cosmetics need to be colored by the After Eight paint. 3. When it comes to using Technology Manipulation, the Robot Eye Glow Tool is required to be used. It can be downloaded; here. 4. For his alternate facial appearance, the Sub Material Tool is required, and the phoenix_storms/black_chrome texture is used for the right eye. The tool can be downloaded, here. 4. Whenever it comes to Trespasser becoming Stanley, the Overhauled Bone Tool is required to both build him as Stanley, and also to control the eyes and mouth that he has. It can be downloaded; here. 5. In order to build him more efficiently using the duplicator tool, the duplications for him (especially when he has the form of Stanley) are here, here, here, and here. DEVIATIONS (IMPORTANT!: You are free to use him in your own deviations, as long as I give you permission to use him, and as long as you make sure you use him correctly. The same goes if I am willing to request someone else to use the character in question.) A Trespasser (By Me) VIDEOS (IMPORTANT!: You are free to use him in either SFM/Garry's Mod animation videos, as long as I give you permission to use him, and as long as you make sure you use him correctly. The same goes if I am willing to request someone else to use the character in question.)#garrysmod #gmod #teamfortress2 #tf2 #oc #freak #tf2freak #tf2freakshow #biography #characterbiography #freakbiography #tf2freakbiography #trespasser #figure06 #stanley #spy #spytf2freak #BLK #BLKTeam #villain #nearpureevil #boyishboy #adult #adultboy #man #boy #guy #lightningbruiser #superhumanlightningbruiser #beyondenhancedlightningbruiser #saboteur #kidnapper #demonicshapeshifter #shapeshifter #outsider #demonicoutsider #outcast #demonicoutcast #stalker #trickster #demonictrickster #chaoticevil #mutantdemon #cronenbergdemon #alphamutantdemon #mutantdemonlord #alphaimitator #imitators #lightskinnedmale #lightskin #catopricteleportation #reflectionteleportation #mirrorteleportation #electronicmediajumping #enhancedintelligence #beyondpeakhumanintelligence #enhancedstamina #beyondpeakhumanstamina #enhancedroar #beyondpeakhumanroar #darkplague #darkpathogen #DP #virus #viruses #limitedconversionpathogen #pathogenicagents #absolutefearinducement #metafearinducement #personalvoice #selfvoicemanipulation #psychologicalcombat #psychologicalwarfare #semiimmortality #absolutelongevity #infinitelongevity #agelessness #shapeshifting #superhumanbody #superhumanfintess #beyondenhancedbody #beyondenhancedfitness #superhumanagility #beyondenhancedagility #superhumandurability #beyondenhanceddurability #superhumanreflexes #beyondenhancedreflexes #superhumanspeed #beyondenhancedspeed #superhumanstrength #beyondenhancedstrength #technokinesis #technologymanipulation #realitymanipulation #realitywarping #existentialstatemanipulation #weaknessresistance #robots #robotscout #robotengineer #BLUscoutrobot #BLUengineerrobot #scout #REDscout #horror #psychologicalhorror #analoghorror
SpyLouse by Sukala-AP
TF2 Freak Biography: Wild Card,"Nothing personal, I just had to shut you up." -Wild Card, betraying his own allies. Wild Card is a WHT/BLK Spy TF2 Freak created by the YouTube user ToxicHolyGrenade. His theme is The Enigma TNG - Blackstar (Instrumental Version). The Negative Jungian Clone theme is HalusaTwin - The Mortal Stronger Than The Gods. The Positive Jungian Clone theme is MajinBlue - Saiyajin Vs. Tsufurian. CREATION: February 17th, 2019 DEBUT: TBA TYPE: Metahuman ALIGNMENT: Lawful Good (Positive Side), Lawful Evil (Negative Side) ATTITUDE: Kind-Hearted, Heroic (Positive Side) Callous, Belligerent (Negative Side) POWERS AND ABILITIES (List) NOTE: Powers with an asterisk beside them are applicant abilities that possibly come with the said power, while the ones with double to trio (and over) asterisks are pretty much the same thing. Divided Mind Enhanced Swordsmanship Peak Human Fitness *Peak Human Agility *Peak Human Durability *Peak Human Longevity *Peak Human Regeneration *Peak Human Speed *Peak Human Stamina *Peak Human Strength Personal Weaponry Yang Separation (Positive Side) Yin Separation (Negative Side) OCCUPATION: Superhero (Positive Side), Supervillain (Negative Side) APPEARANCE He is a WHT Spy that dons the Hat of Cards and he lacks the cigarette that all Spies have. Whenever his personality set changes to negative, his attire will change from white and blue, to black and red. PERSONALITY AND BEHAVIOR Akin to Polite Spy, Wild Card is an openly kind-hearted individual to absolutely anyone as long as they don’t treat him badly. Unlike Polite Spy himself, he is much more into combat than the latter does, but he is also technically merciful to his enemies. However, it has became apparent to most people that he has two personality sets. The most signature personality is his aforementioned kind-hearted yet heroic persona, while the other personality set is openly wrathful, villainous and cold-hearted in nature. While in this state, he will sadistically betray his own allies and possibly kill or defeat them. But every once in a while, he will eventually return to being benevolent again, and similarly to before, he will conversely betray any possible villainous individual in the process. What’s more however, his negative side also makes him self-racist against humanity, and he is more than willing to express his anger and hatred on occasion towards humanity. POWERS AND ABILITIES Firstly, Wild Card is a Metahuman, also known as an Advanced/Augmented/Enhanced/Empowered Human, a Homo Superior, a Neohuman/Superhuman, a Superpowered Human, or a Superior Human. By a wide margin, he is able to beat back threats that would otherwise defeat normal to peak Homo Sapiens, which is all thanks to having powers that aren’t normally found in normal Humans. He also boasts Peak Human Fitness, which is technically a standard factor that regular Humans would potentially achieve through strenuous training. Obviously, the following sub-powers are Peak Human Strength, Agility, Durability, Longevity, Regeneration, Speed, and Stamina. What’s more, it is possible that he will go into an adrenaline rush and push himself into Enhanced/Beyond-Peak Human Fitness, at least for a temporary period of time. His strength is remarkable enough to overpower normal Humans and potentially kill or knock them out as long as they are unconditioned. He can also lift approximately 800-1000 lbs, (about 360 to 500 kg), and bench press up to 1,100 lbs - 1,500 lbs level (which will be roughly 500 to 680 kg). He can also overpower multiple opponents, grab a person and lift him/her into the air in one single arm, and throw them approximately several meters, and lastly, he can overpower wild animals like a Sasquatch or a Bear. His Peak Human Agility on the other hand, gives him decent enough agility to dodge a thrown knife and catch it, and among other attacks. Peak Human Speed allows him to run up to 30 mph (48 kph) - 39 mph (62 kph) and outrun most pursuing enemies with ease and also potentially outrun certain vehicles like a standard car, and especially dodge most incoming attacks. His Peak Human Durability gives him the capability to resist getting shot in non-fatal areas of the physical body, withstand most forms of attacks from other opponents like resisting getting beaten by users of Enhanced/Beyond-Peak Human Strength, fall from a 50 ft - 100 ft story building and survive, and certain other feats. Having Peak Human Longevity allows him to live a bit longer than the average Human, at least compared to users of Decelerated Aging. Peak Human Regeneration however, allows Wild Card to heal faster than the average person could, but not to an enhanced, or even at an absolute level. He is able to regenerate from fractured bones, to torn muscles, minor to moderate wounds, etc within a few weeks, or even in a few days depending on how severe the injuries are. Also unique, is that his Peak Human Healing Factor is able to fight off infections, diseases, and among others, much better than the average person. While at this level he doesn’t exactly regenerate lost limbs, but it can still be a useful power in order to heal from injuries in a matter of a few weeks or few days. With Peak Human Stamina, he is able to operate for a single hour at his max capacity, and he is able to outlast normal people and succeed. The power that embodies his very name, is Divided Mind. However, unlike the other powers that he owns by far, he is unable to freely use it at will, as it occurs randomly in any given situation. Why this is, is because of the fact it determines on the level of his stress. If either of his personalities manage to dominate the mind, Wild Card’s personality set will change drastically into either the dark or light side. When this happens, his clothes will change from either to white and blue, or to black and red. His Personal Weaponry allows him to summon his own katana sword out of thin air, yet it has a special ability of its own. The yin (red edge glow) or yang (white edge glow) energy that surrounds the sword from top to bottom gives it the capability of cutting through absolutely anything, especially opponents with Peak to Absolute Durability, which is also known as Invulnerability. The sword can also cause some injuries that are impossible to heal, it can destroy conceptual defenses, cancel out users that own Intangibility, and it can also directly affect his opponents as souls. In terms of his skill in using the sword, he is obviously proficient enough to use the weapon and he can make swift and fast enough attacks that would otherwise overwhelm his enemies. The most signature powers that he owns is both Yin and Yang Separation. Whenever he uses the abilities, the yin or yang energy will surround his entire body. Once that phase is over, he will physically touch the opponent, and then the yin or yang energy will transfer onto the opponents body in return. Then, he/she will begin to levitate into the air, and without any pain, Wild Card’s target's negative or positive jungian aspect will begin to divide and manifest into doppelgängers. The positive Jungian clone appears that he/she looks exactly like the whole version of what they actually are, except with a glowing white outline being present around their body. On the other end of the spectrum, the negative Jungian clone however, has a redish outline covering the entire body. From left to right, the two Jungian doppelgängers tend to represent the opposing traits, with the negative Jungian clones being the accumulation of the benevolent individual’s most despised and negative traits that are denied by the host. Similarly, the positive Jungian clones are the malevolent individual's most despised yet positive traits that are denied by the host. Once either the positive or negative Jungian clones face the host, they will both express hostility towards them and they will eventually attack them. They both have the same exact power sets that the host has, and they happen to use the said powers and abilities with equal skill and power. What's more, both the positive and negative Jungian clones are capable of inspiring fear in the host, thus creating openings for them to attack. What makes the positive clones special however, is that they can also have the utter capability of bringing malevolent beings onto the path of redemption via facts and reasoning, and among other vocal skills that involves in pacifism. If that fails, the positive Jungian clones will start to attack the malevolent host. Once the said clones has emerged victorious, Wild Card can touch one of them and store one of them for future use within himself against other enemies. He also tends to use Yin Separation on his victims as well whenever he is influenced with his negative personality.,Yang Separation 1/4,Yang Separation 2/4,Yang Separation 3/4,Yang Separation 4/4,Yin Separation 1/4,Yin Separation 2/4,Yin Separation 3/4,Yin Separation 4/4,Wild Card's Katana,Divided Mind FAULTS AND WEAKNESSES Despite being more powerful than an ordinary Human being, Wild Card lacks any means of immunities or resistances, meaning he still has the same weaknesses as regular humanity. Wild Card prefers melee combat above all else, thus putting him at a huge disadvantage against ranged enemies. While his Peak Human Fitness allows himself to go toe to toe against normal Humans and certain other combatants, he is nowhere near on a enhanced, supernatural, or even on an absolute, meaning users of Enhanced to Absolute Body can outmatch Wild Card’s fitness without a problem, at least depending on which level they are on. He also tends to lack on the mental side, which means he hasn’t reached Peak Human Condition. His Peak Human Strength is unable to outmatch those of Enhanced to Supernatural Strength, but users of Absolute Strength have a much greater advantage since their strength is infinite. Also, if not careful, he is likely to accidentally hurt someone without meaning or even noticing, especially certain objects that happen to be fragile. Users of Enhanced to Superhuman Durability can withstand beatings from Wild Card’s strength, but those of Invulnerability are totally unfazed by his strength. Users that happen to possess Strength Reduction can manually cause his strength to weaken, therefore making his strength useless. Strength Absorption however, according to its name, gives the user the ability to absorb a person’s strength onto themselves, and those of Peak Human Strength is no exception. If Wild Card happens to come across users of this ability, he has to remain vigilant, otherwise his strength will be absorbed. Users of Strength to Muscle Manipulation can have a much bigger advantage since they have a wider array of powers in regards to strength and muscle. Wild Card’s Peak Human Agility can be outmatched by not only users of Enhanced to Superhuman Agility, but also those of Absolute Agility since their level of agility is limitless. His Peak Human Speed is not only outmatched by those of Enhanced to Superhuman Speed, but also those of Absolute Speed since again, their speed is infinite in terms of how fast they can get. Users of Speed Theft can absorb his speed to the point of his level of velocity being halted, thus making this power a good counteractive ability. Those of Speed Cancellation works similarly to Speed Theft, but instead of stealing the user’s speed, it cancels it out, meaning the user will come to a stop. Users of various gravity-based powers like Gravity Manipulation for example, can counteract this due to gravity changing Wild Card’s body weight. While Peak Human Durability is useful in theory, Wild Card is still technically vulnerable to gunshots and explosions, meaning moderate to sizable explosions can instantly kill him. Users of Muscle Mass Weakening can reduce his muscles down to the percentage of zero, in the process of not only reducing his strength, but also his durability. Users of Durability Negation, unlike those of Muscle Mass Weakening, is much more focused on reducing durability in other opponents except to users of Invulnerability. Wild Card will again have to be careful when fighting users of this power, otherwise he will risk having his durability being reduced. Not only that, but users with powers that happen to bypass durability like Telepathy and Absolute Strength, can totally harm him. Even though he has Peak Human Longevity, users of age affecting powers like Age Manipulation can affect his aging, especially users of Mitosis Manipulation. Moreover, once he reaches elderly hood, this ability will automatically deactivate, at least at that point. As of explained earlier, his Peak Human Regeneration doesn’t allow him to regenerate cut off limbs, meaning he can still be crippled heavily in terms of fighting capability. This also stems to the fact that his brain can’t regenerate either, especially his internal organs. By extreme means he can still be killed as well. While his level can make Wild Card resistant to diseases, it doesn’t make him immune to them despite that advantage. Users of Irreversible Destruction can inflict wounds onto him that are totally unhealable, which means Wild Card will have to be extremely careful when fighting users of that power. Users of Anti-Regeneration can cause Wild Card’s healing factor to become reversed, and in consequence of that, he will begin to undergo a painful process of having his injuries being restored and worsening. Users of Healing Erasure is a much bigger problem for him since what the power does, is to remove any kinds of healing factor powers, especially Peak Human Regeneration which Wild Card happens to possess. Those with Healing Factor Nullification can temporarily nullify an individual’s healing factor rather than necessarily removing it, meaning Wild Card has to again, be cautious when fighting these individuals that own this power. Powers that can instantly kill individuals like One Hit Kill, Disintegration, Incineration, Destabilization, Destruction, Death Inducement, etc, can kill him before regeneration takes effect. At Peak Human level, his regeneration doesn’t have Pain Suppression, meaning he’s still susceptible to pain. Not only that, this can also cause some openings for more attacks even if the injuries are severe enough. Users of Biological Manipulation can also affect his regeneration since they have a wide array of powers relating to biology. While his Peak Human Stamina allows him to fight and work for one single hour, he can’t last up to more than just one hour, meaning users of Enhanced to Superhuman Stamina can outlast him. Those of Absolute Stamina however, can easily outlast him since their stamina is surprisingly infinite. In terms of how the power works, his Divided Mind is uncontrollable, being limited to the amount of stress he has caused by his conflicting personalities within his mind. Even if he owns that power, him automatically switching to being evil to good from time to time will cause him to become unreliable to everyone else around him, and this will likely cause some grudges and hatred from all sides, namely good, and especially evil. This is all because of the fact that he commonly betrays individuals that happen to be malevolent, even benevolent in conjunction of constantly switching sides. While Personal Weaponry sounds pretty handy when summoning his signature weapon, it’s only limited to his weapon only, and he is not capable of summoning other weapons apart from his special katana. While his sword can cut through absolutely anything, there is only one exception. Users of Omnilock are in fact immune to being slashed and sliced, and this will make his sword useless against them. The sword also couldn’t be sheathed, meaning it will basically tear through. While both Yin and Yang Separation are uniquely powerful abilities, Yin & Yang Unification is actually a counteractive power to these powers, even though Wild Card doesn’t exactly own this ability also. Users of Yin & Yang Unification can rejoin the divided aspect clones back into the individual again. What’s more, if either the positive or negative clone has been defeated by the opponent, they will transfer back into the host's body. Both his Yin and Yang Separation abilities also happens to be limited to physical contact, meaning ranged opponents can have a greater advantage over him. Wild Card can only access either Yin and Yang Separation if only he's in the positive personality state, or if his negative personality manages to take over his mind. TRIVIA During his development, Wild Card was directly inspired by the Wild Card trope, which is a type of character that constantly switches sides, whether it would be turning evil, or even good. Back in 2014, Shirosaki97 had conceptualized a TF2 Freak named Projektor, who actually happens to own Yin Separation as well, but because of the creator’s lack of activity and leaving the Garry’s Mod community due to a lot of distractions, I’ve decided to create a similar character to him, though instead Wild Card is basically a Freak OC that constantly switches sides. Wild Card is also directly inspired by Mister Negative, who is also a Metahuman from Marvel Comics. In comparison to both Wild Card and Mister Negative, he can corrupt others and turn them into malevolent characters to do his bidding, while Wild Card instead has the power to replicate others by simply separating either an individual’s negative or positive Jungian aspects, with either of the clones replacing either of themselves, which is in fact similar to the Shadow Self plot during the Persona Series of games, like Persona 4 for instance. His Divided Mind power is also directly inspired by various characters that have multiple personalities, but Dr. Jekyll, who is from The Strange Case of Dr. Jekyll and Mr. Hyde series, is the one that stands out. WHAT YOU'LL NEED 1. The required model can be downloaded, here. 2. For the aura effects, the Edge Glow Tool can be downloaded, here. 3. As a faster way to make him and his Katana, the duplications can be found here, here, here, and here. DEVIATIONS (IMPORTANT!: You are free to use him in your own deviations, as long as I give you permission to use him, and as long as you make sure you use him correctly. Same goes if I am willing to request someone else to use the character in question.) VIDEOS (IMPORTANT!: You are free to use him in either SFM/Garry's Mod animation videos, as long as I give you permission to use him, and as long as you make sure you use him correctly. Same goes if I am willing to request someone else to use the character in question.)#garrysmod #gmod #teamfortress2 #tf2 #oc #freak #tf2freak #tf2freakshow #biography #characterbiography #freakbiography #tf2freakbiography #wildcard #spy #spytf2freak #WHT #WHTTeam #BLK #BLKTeam #nearpuregood #hero #villain #superhero #supervillain #boyishboy #adult #adultboy #man #boy #guy #lightningbruiser #peakhumanlightningbruiser #lawfulgood #lawfulevil #metahuman #superhuman #neohuman #enhancedhuman #superpoweredhuman #empoweredhuman #fedora #suit #lightskin #lightskinnedmale #multiplepersonalities #dividedmind #enhancedswordsmanship #beyondpeakhumanswordsmanship #peakhumanbody #peakhumanfitness #peakhumanagility #peakhumandurability #peakhumanlongevity #peakhumanhealingfactor #peakhumanregeneration #peakhumanspeed #peakhumanstamina #peakhumanstrength #personalweaponry #yangseparation #yinseparation #jungianshadowclones #jungianshadows #jungian #jungiandoppelgängers #vagineer #REDvagineer #medizard #happy #serious #determined #confident #confidentsmile #evilgrin #smile #smiling
Spy
Mann vs Machine Robots
Robots! by GmodViolet-GV
Multiple classes in same submission
Return of the Forgotten (V2) by GmodViolet-GV
Items
Mr. Baguette by GmodViolet-GV

Favourites

TF2 - Spycheck by TheMinttu TF2 - Spycheck :icontheminttu:TheMinttu 5,102 346 WAR! comic Poster by krisjj859 WAR! comic Poster :iconkrisjj859:krisjj859 1 1 Taking the Beach by JackAxeWell Taking the Beach :iconjackaxewell:JackAxeWell 9 9 The King of Hats. by Kresselack1313 The King of Hats. :iconkresselack1313:Kresselack1313 34 11 Staregineers strike back. by Kresselack1313 Staregineers strike back. :iconkresselack1313:Kresselack1313 33 26 How can something so different be so similar? by Pickle-Ranger How can something so different be so similar? :iconpickle-ranger:Pickle-Ranger 23 3 What are you doing here? by Pickle-Ranger What are you doing here? :iconpickle-ranger:Pickle-Ranger 34 8 Spy Vs Spy by robotbreath Spy Vs Spy :iconrobotbreath:robotbreath 68 3

Group Info

#TeamFortress2-Fanart is a group for a TF2 art.

What's Allowed:
Drawings
Paintings
Digital Art
Sculptures
Gmod Screenshots
etc.

What's Not Allowed:
Vagineers
Sexual Content
Stuff not related to TF2

And that's all. If you have any TF2 art that's not under "What's Not Allowed" it will be rejected/declined. Also if you do a good job and follow the rules, you might become one of the admins.
Group
Founded 12 Years ago
Sep 21, 2012

Location
Global

Group Focus
Fan Club

93 Members
83 Watchers
44,370 Pageviews

Admins

Greetings gentlemen and welcome to TeamFortress2-Fanart;
A group for all Team Fortress 2 fans. Here you can view and submit art related to Team Fortress 2.

Rules of the group

- When you submit art, pick a category that fits with the submission.

- Please do not submit art to the "Featured" folder. All deviations that are submitted to "Featured" will be declined.

- If your submission is very good, we will move it to the "Featured" folder.

- If you have anything to ask or need help, just go ahead and ask. We will gladly answer your questions and help as best as we can.

- Also new ideas are heard, so if you have a good idea that might improve our group, please share it with us.

What's allowed:
- Art related to TF2 (We also take Gmod screenshots)
- Items you created for Steam Workshop
- TF2 Crossovers


What's not allowed:
- Vagineers (Nobody likes them, right?)
- Abusive Imagery

Thanks for reading.

Founder


:iconpatrickjr:

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I noticed that members was not able to join! :(

I've fixed it and anyone is welcome to try and join!
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Comments


Add a Comment:
 
:iconk-h-e-h:
K-H-E-H Featured By Owner Aug 7, 2018  Professional General Artist
I have a drawing of Archimedes I'd like to submit to this group, but I don't know what folder to add it to. Which foldier must it be added to?
Reply
:iconninkux:
ninkuX Featured By Owner Dec 29, 2015  Hobbyist Digital Artist
Hello
Reply
:iconmatoro8759:
Matoro8759 Featured By Owner Jul 25, 2013  Hobbyist Traditional Artist
hmm did the same to me mate can you send an invite?
Reply
:iconpatrickjr:
PatrickJr Featured By Owner Aug 16, 2013  Hobbyist Digital Artist
Oh dear me!, Try joining now!, I've fixed the join permissions on members!
Reply
:iconalizara:
alizara Featured By Owner Nov 17, 2012  Professional Digital Artist
I want to join, but it asks me to be a co-founder and I just want to be a member. XD
Reply
:iconpatrickjr:
PatrickJr Featured By Owner Aug 16, 2013  Hobbyist Digital Artist
I've fixed it!

Sorry for the delay! 
Reply
:iconferagor:
Feragor Featured By Owner Nov 23, 2012  Hobbyist General Artist
Really? Well I'll invite to the group as a normal member :)
Reply
:iconrozelia:
Rozelia Featured By Owner Mar 28, 2013   Artist
It asked me the same :iconsweetjesusplz:
Reply
:iconferagor:
Feragor Featured By Owner Mar 28, 2013  Hobbyist General Artist
Lol sorry for that, but I'm no longer an admin, contact :iconpatrickjr:
Reply
:iconalizara:
alizara Featured By Owner Nov 23, 2012  Professional Digital Artist
Woo! Thank you!
Reply
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